Difference between revisions of "Puissance (sage study)"
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− | Placeholder | + | The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms. |
+ | |||
+ | == Amateur == | ||
+ | :*'''[[Close Drop]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting. | ||
+ | :*'''[[Gain Proficiency]]''': character begins with one more proficiency than is otherwise normal. | ||
+ | :*'''[[Hereditary Weapon I]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. | ||
+ | :*'''[[Shield as a Weapon]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit. | ||
+ | :*'''[[Strengthened Arm]]''': the character is able to hurl weapons a greater distance than normal. | ||
+ | |||
+ | == Authority == | ||
+ | :*'''[[Draw Speed]]''': decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded. | ||
+ | :*'''[[Feinting]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be. | ||
+ | :*'''[[Hereditary Weapon II]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth. | ||
+ | :*'''[[Main-gauche]]''': the use of a dagger, rather than a shield, in parrying attacks. | ||
+ | :*'''[[Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired. | ||
+ | :*'''[[Reduced Proficiency Penalty]]''': the combatant's proficiency penalty is lessened by 1 point. | ||
+ | |||
+ | == Expert == | ||
+ | :*'''[[Berserk]]''': enables the combatant to berserk if reduced to 1 hit point or less. | ||
+ | :*'''[[Improved Dual-wielding]]''': reduces the penalties in fighting with two weapons of various types. | ||
+ | :*'''[[Off-handed Cast]]''': enables the combatant to throw a hurled weapon equally well with either hand. | ||
+ | |||
+ | == Sage == | ||
+ | :*'''[[Full Berserk]]''': the character is able to berserk at will for a brief period. | ||
+ | <br> | ||
+ | <br> | ||
+ | See Also,<br> | ||
+ | [[Assassin Sage Abilities]]<br> | ||
+ | [[Fighter Sage Abilities]]<br> | ||
+ | [[Paladin Sage Abilities]]<br> | ||
+ | [[Ranger Sage Abilities]] | ||
+ | [[Category:Placeholder]] |
Revision as of 05:44, 19 March 2020
The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.
Contents
Amateur
- Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
- Gain Proficiency: character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
- Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
Authority
- Draw Speed: decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.
- Feinting: the art of causing an enemy to move towards a hex where the combatant does not wish to be.
- Hereditary Weapon II: character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
- Main-gauche: the use of a dagger, rather than a shield, in parrying attacks.
- Precise Hit: enables the character to break an enemy's weapon or shield as desired.
- Reduced Proficiency Penalty: the combatant's proficiency penalty is lessened by 1 point.
Expert
- Berserk: enables the combatant to berserk if reduced to 1 hit point or less.
- Improved Dual-wielding: reduces the penalties in fighting with two weapons of various types.
- Off-handed Cast: enables the combatant to throw a hurled weapon equally well with either hand.
Sage
- Full Berserk: the character is able to berserk at will for a brief period.
See Also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities