Difference between revisions of "Find Place (sage ability)"
Tao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 1: | Line 1: | ||
+ | [[File:Find Place.jpg|right|440px|]] | ||
Provides the character with deceptive social skills, ensuring the character will be liked and treated with respect by potential employers and members of a committee, who are there to decide upon the viability of the character as a candidate. Effectively, the character is able to talk themselves into the desired position, thereafter becoming a functional member of the organization. | Provides the character with deceptive social skills, ensuring the character will be liked and treated with respect by potential employers and members of a committee, who are there to decide upon the viability of the character as a candidate. Effectively, the character is able to talk themselves into the desired position, thereafter becoming a functional member of the organization. | ||
Revision as of 18:23, 15 March 2020
Provides the character with deceptive social skills, ensuring the character will be liked and treated with respect by potential employers and members of a committee, who are there to decide upon the viability of the character as a candidate. Effectively, the character is able to talk themselves into the desired position, thereafter becoming a functional member of the organization.
This presumes a certain amount of pretense, artifice and outright lying, as the character says what's required to conform to the circumstance — and therefore any break in the dissimulation would ultimately expose the character as a fraud. This said, the character's ability to fit in ensures that, after an appropriate time, depending on the institution, that the character could rise to considerable influence in the organization.
The ability also allows for the character to be easily liked by persons in minor positions of authority and especially amongst those who manage taverns, inns and theatres. The character, through convivial efforts, is usually able to obtain two or three free drinks, the best rooms, the best seats, and be welcomed as a friend after having visited such establishments only one time before. It is not unusual for thieves and assassins to use false names in such instances, and to cleverly use a tavernkeeper as an alibi or as a character reference, such is the strength of the deception.
See Guile