Difference between revisions of "Bug (cantrip)"
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− | + | {{Spelltable | |
+ | | name = Bug | ||
+ | | range = 10 ft. | ||
+ | | duration = until bite; see below | ||
+ | | area of effect = 1 creature | ||
+ | | casting time = 2 [[Action Points|action points]] | ||
+ | | save = none | ||
+ | | level = cantrip | ||
+ | }} | ||
+ | <br> | ||
+ | Creates a skittering bug or beetle within 10 ft. of the caster, which can then travel an additional 20 ft. in any direction per round. | ||
+ | |||
+ | The bug’s target must be selected visually by the caster, in which case the bug will continue to remain in existence until such a time as the target is bitten. The bug will move 20 ft. per round (4 hexes). | ||
+ | |||
+ | The damage caused by the bug is 1 hit point. | ||
+ | |||
+ | If the bug cannot hit its target because the target has flown off, it will nevertheless continue to pursue until sunrise the following day, relentlessly moving towards the target so long as the creature remains in existence. | ||
+ | |||
+ | If the creature becomes invisible, retreats to another plane of existence, becomes gaseous or ethereal — or dies — the bug will cease to exist. | ||
+ | |||
+ | If the bug is kept in a bottle or otherwise controlled, it can be released in order to strike at desired time to coincide with another attack. If the target is not actively engaged in combat, an attack by the bug increases the chance of surprise by 1 point. For example, a creature normally surprising 2 in 6 would surprise 3 in 6. However, the target must be visibly in view of the caster when the bug is created. | ||
+ | |||
+ | See [[Personal Cantrips]] |
Revision as of 12:56, 12 March 2020
Range | 10 ft. |
Duration | until bite; see below |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Creates a skittering bug or beetle within 10 ft. of the caster, which can then travel an additional 20 ft. in any direction per round.
The bug’s target must be selected visually by the caster, in which case the bug will continue to remain in existence until such a time as the target is bitten. The bug will move 20 ft. per round (4 hexes).
The damage caused by the bug is 1 hit point.
If the bug cannot hit its target because the target has flown off, it will nevertheless continue to pursue until sunrise the following day, relentlessly moving towards the target so long as the creature remains in existence.
If the creature becomes invisible, retreats to another plane of existence, becomes gaseous or ethereal — or dies — the bug will cease to exist.
If the bug is kept in a bottle or otherwise controlled, it can be released in order to strike at desired time to coincide with another attack. If the target is not actively engaged in combat, an attack by the bug increases the chance of surprise by 1 point. For example, a creature normally surprising 2 in 6 would surprise 3 in 6. However, the target must be visibly in view of the caster when the bug is created.