Difference between revisions of "Navigation (sage ability)"

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'''Navigation''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Natural Astronomy (sage study)|Natural Astronomy]], and an authority-status ability in [[Oceanography (sage study)|Oceanography]], permitting the character to monitor and maintain a given course overland or across the sea, without the need of visual topographic features or even familiarity with the area. While some of this course is based upon knowing the directions of north, east, south or west, in large part the character will also 'sense' a practical route following trails, ridges, currents or prevailing winds. This is done through sighting the stars, the sun, noting reflections upon the water and upon the land itself, with absolute certainty as to which direction is pursued.
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'''Navigation''' '''Navigation''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Natural Astronomy (sage study)|Natural Astronomy]], and an authority-status ability in [[Oceanography (sage study)|Oceanography]]. It enables the character to maintain and monitor a chosen course, whether over land or sea, even in unfamiliar territory and without the aid of visible topographic landmarks. While a basic understanding of cardinal directions—north, east, south, and west—is fundamental, the true strength of the ability lies in the character's instinctive grasp of environmental cues: the alignment of stars, the arc of the sun, reflected light on water and terrain, the flow of wind or current, and other subtle indicators. With this skill, the character gains absolute certainty of the direction being followed.
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This does not mean the character will always select the optimal or most advantageous path—only that the chosen route will be feasible and within the party’s capacity to travel. The ability does not provide insight into the locations of roads, passes, or precise wind conditions. Rather, it assures that the route selected is passable and sensible, relative to the group’s abilities. In most cases, players will be presented with multiple viable paths; it is up to them to choose among them. Only when a single path is clearly the only option will the course be evident without decision.
  
This does not say that the character will automatically choose the best route, only a practical route . . . that is, one that the party has a chance to successfully follow. The ability gives no unusual knowledge of nearby roads, the exact wind patterns in an area or even the lowest pass through a visible range of mountains. It only says that the route chosen will be accessible by the party associated with the knowledgeable character. The exact route chosen will depend on the will of the players, as in most cases they will be able to choose between several apparently serviceable options. The best route will present itself automatically to the party only if it is the only one.
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In practical terms, the knowledgeable character cannot become lost. Though the way forward may be dangerous or difficult, the path determined will be valid, allowing the party to cross unfamiliar terrain, navigate open waters, or return to previously visited locations with confidence.
  
Essentially, however, the knowledgeable character cannot get lost. Though the route chosen may be hazardous, its determination will be a valid means to pass through an area, across a body of water or to return to a place where the party has previously been.
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== Instruments ==
  
See also [[Celestial Navigation (sage ability)]]
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See also,<br>
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[[Celestial Navigation (sage ability)]]

Revision as of 15:22, 12 April 2025

Navigation Navigation is an amateur-status sage ability in the study of Natural Astronomy, and an authority-status ability in Oceanography. It enables the character to maintain and monitor a chosen course, whether over land or sea, even in unfamiliar territory and without the aid of visible topographic landmarks. While a basic understanding of cardinal directions—north, east, south, and west—is fundamental, the true strength of the ability lies in the character's instinctive grasp of environmental cues: the alignment of stars, the arc of the sun, reflected light on water and terrain, the flow of wind or current, and other subtle indicators. With this skill, the character gains absolute certainty of the direction being followed.

Contents

This does not mean the character will always select the optimal or most advantageous path—only that the chosen route will be feasible and within the party’s capacity to travel. The ability does not provide insight into the locations of roads, passes, or precise wind conditions. Rather, it assures that the route selected is passable and sensible, relative to the group’s abilities. In most cases, players will be presented with multiple viable paths; it is up to them to choose among them. Only when a single path is clearly the only option will the course be evident without decision.

In practical terms, the knowledgeable character cannot become lost. Though the way forward may be dangerous or difficult, the path determined will be valid, allowing the party to cross unfamiliar terrain, navigate open waters, or return to previously visited locations with confidence.

Instruments

See also,
Celestial Navigation (sage ability)