Difference between revisions of "Water Walk (spell)"

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{{Spelltable
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| name = Water Walk
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| range = touch
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| duration = 10 rounds +10 rounds per level
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| area of effect = 1 creature +1 creature per 2 levels
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| casting time = 2 rounds
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| save = none; see below
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| level = [[Cleric 3rd Level Spells|cleric (3rd)]]
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}}
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Allows walking on water as though it were firm, grassy and level ground, similar to a ring of water walking. As faith in the cleric’s ability is required, the spell is only effective upon a believer of the cleric’s faith.
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The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.
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Revision as of 00:13, 15 February 2020

Water Walk
Range touch
Duration 10 rounds +10 rounds per level
Area of Effect 1 creature +1 creature per 2 levels
Casting Time 2 rounds
Saving Throw none; see below
Level cleric (3rd)

Allows walking on water as though it were firm, grassy and level ground, similar to a ring of water walking. As faith in the cleric’s ability is required, the spell is only effective upon a believer of the cleric’s faith.

The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.