Difference between revisions of "Dratgash Hills"

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[[Category: Random World]]
 
[[Category: Random World]]
'''1st day.'''  Arliss and Bertrand travel more than a mile from the Hollow and settle down to eat.  With the sun well past it's zenith, Arliss suggests that they should spend the afternoon trying to orient themselves.  "We have enough food for now, though we should be on the lookout, and I don't see running off in a random direction; we could end up running deeper into the forest rather than getting out of it.  I suggest we try to find some sort of landmark."  Bertrand, who has little experience at all with a real forest, agrees.
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'''1st day.'''  [[Self-play: a D&D Tutorial#Arliss|Arliss]] and [[Self-play: a D&D Tutorial#Bertrand|Bertrand]] travel more than a mile from the Hollow and settle down to eat.  With the sun well past it's zenith, Arliss suggests that they should spend the afternoon trying to orient themselves.  "We have enough food for now, though we should be on the lookout, and I don't see running off in a random direction; we could end up running deeper into the forest rather than getting out of it.  I suggest we try to find some sort of landmark."  Bertrand, who has little experience at all with a real forest, agrees.
 
While travelling along, [[Taiga (RWG)#Happenstance|happenstance]] causes them to stumble upon an animal trail, to their great luck.  They clap each other on the back at their good fortune, as this promises to improve their chances of orienting themselves, finding food, and perhaps following the trail to a stream or river.  "We should put off finding a landmark and follow this, to see where it takes us."  Once again, Bertrand nods his assent.  The animal trail gives them a +10% bonus to find that landmark, but they don't do it; but the trail takes them to a natural spring, and there, as darkness settles over the forest, they fill their waterskins gratefully.  No creatures or animals bother them as they removed their armour, pack their meagre goods around them, not building a fire and hugging each other to keep warm as the temperature falls to where it's very [[Chilly Conditions|chilly]].   
 
While travelling along, [[Taiga (RWG)#Happenstance|happenstance]] causes them to stumble upon an animal trail, to their great luck.  They clap each other on the back at their good fortune, as this promises to improve their chances of orienting themselves, finding food, and perhaps following the trail to a stream or river.  "We should put off finding a landmark and follow this, to see where it takes us."  Once again, Bertrand nods his assent.  The animal trail gives them a +10% bonus to find that landmark, but they don't do it; but the trail takes them to a natural spring, and there, as darkness settles over the forest, they fill their waterskins gratefully.  No creatures or animals bother them as they removed their armour, pack their meagre goods around them, not building a fire and hugging each other to keep warm as the temperature falls to where it's very [[Chilly Conditions|chilly]].   
  

Revision as of 00:50, 25 June 2024

Dratgash Hills.jpg

The Dratgash Hills are a group of undulating hills surrounding the Hobgoblin lair, Grimstone Hollow. This is part of the world in the Self-play Tutorial series.

1st day. Arliss and Bertrand travel more than a mile from the Hollow and settle down to eat. With the sun well past it's zenith, Arliss suggests that they should spend the afternoon trying to orient themselves. "We have enough food for now, though we should be on the lookout, and I don't see running off in a random direction; we could end up running deeper into the forest rather than getting out of it. I suggest we try to find some sort of landmark." Bertrand, who has little experience at all with a real forest, agrees. While travelling along, happenstance causes them to stumble upon an animal trail, to their great luck. They clap each other on the back at their good fortune, as this promises to improve their chances of orienting themselves, finding food, and perhaps following the trail to a stream or river. "We should put off finding a landmark and follow this, to see where it takes us." Once again, Bertrand nods his assent. The animal trail gives them a +10% bonus to find that landmark, but they don't do it; but the trail takes them to a natural spring, and there, as darkness settles over the forest, they fill their waterskins gratefully. No creatures or animals bother them as they removed their armour, pack their meagre goods around them, not building a fire and hugging each other to keep warm as the temperature falls to where it's very chilly.

Note: my error in not giving the characters a waterskin at the outset, so I'm going to retcon that. The characters eat 6 lbs. of food each throughout the day, to compensate for the battles they fought.

2nd Day.