Difference between revisions of "Canine Handling I (sage ability)"
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'''Canine handling I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Dog Training (sage study)|Dog Training]] that allows the character to direct [[Companion Dog|companion dogs]], [[Working Dog|working dogs]] and [[War Dog|war dogs]] in the performance of various tasks and behaviours. The skill set depends upon the type of dog, but in each case the character is able to form a strong bond with the canine and utilise its abilities fully in a range of practical situations. | '''Canine handling I''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Dog Training (sage study)|Dog Training]] that allows the character to direct [[Companion Dog|companion dogs]], [[Working Dog|working dogs]] and [[War Dog|war dogs]] in the performance of various tasks and behaviours. The skill set depends upon the type of dog, but in each case the character is able to form a strong bond with the canine and utilise its abilities fully in a range of practical situations. | ||
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The presence of a dog allows a set of bonds with the game party that extends beyond its owner. Dogs possess an innate ability to form connections with those in its constant association, with a loyalty and affection that transcends charisma scores. As the party's faithful companion, the dog becomes a source of comfort and protection for all, potentially offering solace and reassurance in times of adversity. Regardless of one's initial relationship with the dog, over time its presence is sure, under a DM's careful guidance, to instigate itself at unexpected moments within the campaign. These associations between dog and others must be considered, as the dog does have it's own capacity to make decisions without its owner. Essentially other members of the party should therefore treat the dog as a "[[Follower|follower]]" with respect to interactions. | The presence of a dog allows a set of bonds with the game party that extends beyond its owner. Dogs possess an innate ability to form connections with those in its constant association, with a loyalty and affection that transcends charisma scores. As the party's faithful companion, the dog becomes a source of comfort and protection for all, potentially offering solace and reassurance in times of adversity. Regardless of one's initial relationship with the dog, over time its presence is sure, under a DM's careful guidance, to instigate itself at unexpected moments within the campaign. These associations between dog and others must be considered, as the dog does have it's own capacity to make decisions without its owner. Essentially other members of the party should therefore treat the dog as a "[[Follower|follower]]" with respect to interactions. | ||
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+ | == Companion Dogs == |
Revision as of 19:04, 24 April 2024
File:Canine Handling I (sage ability).jpg|right|490px|thumb]] Canine handling I is an amateur-status sage ability in the study of Dog Training that allows the character to direct companion dogs, working dogs and war dogs in the performance of various tasks and behaviours. The skill set depends upon the type of dog, but in each case the character is able to form a strong bond with the canine and utilise its abilities fully in a range of practical situations.
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The presence of a dog allows a set of bonds with the game party that extends beyond its owner. Dogs possess an innate ability to form connections with those in its constant association, with a loyalty and affection that transcends charisma scores. As the party's faithful companion, the dog becomes a source of comfort and protection for all, potentially offering solace and reassurance in times of adversity. Regardless of one's initial relationship with the dog, over time its presence is sure, under a DM's careful guidance, to instigate itself at unexpected moments within the campaign. These associations between dog and others must be considered, as the dog does have it's own capacity to make decisions without its owner. Essentially other members of the party should therefore treat the dog as a "follower" with respect to interactions.