Difference between revisions of "Unreality (sage field)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "'''Unreality''' is a sage field available to illusionists, describing an expansive understanding of elusive knowledge, uncommon and unkn...")
 
Line 7: Line 7:
 
* '''[[Occultism (sage study)|Occultism]]''': the investigation into the nature of magic and specifically [[Wild Magic|wild magic]], the intrinsic force that permeates reality and acts of its own unconstrained accord.
 
* '''[[Occultism (sage study)|Occultism]]''': the investigation into the nature of magic and specifically [[Wild Magic|wild magic]], the intrinsic force that permeates reality and acts of its own unconstrained accord.
  
* '''[[Planar Travel & Gating (sage study)|Planar Travel & Gating]]''': knowledge of how to transition self and others from one existence to another, granting the wherewithal to cross into the [[Ethereal Plane (inner plane)|ethereal]] or across the [[Astral Plane (inner plane)|astral planes]].
+
* '''[[Planar Travel & Gating (sage study)|Planar Travel & Gating]]''': knowledge of how to transition self and others from one existence to another, granting the wherewithal to cross into the [[Ethereal Plane (inner plane)|ethereal]] or across the [[Astral Plane]].
  
 
* '''[[Steam & Gasgear (sage study)|Steam & Gasgear]]''': enables the manufacture of anachronistic or retrofuturistic technology, using steam and other gasses, gears, valves and ingenuity.
 
* '''[[Steam & Gasgear (sage study)|Steam & Gasgear]]''': enables the manufacture of anachronistic or retrofuturistic technology, using steam and other gasses, gears, valves and ingenuity.

Revision as of 23:44, 29 October 2023

Unreality is a sage field available to illusionists, describing an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.

The field includes the following sage studies:

  • Mutations: provides knowledge of creatures whose inceptions are clearly aberrant, due to its unreal nature or the corruption of some biological design or ancestry.
  • Occultism: the investigation into the nature of magic and specifically wild magic, the intrinsic force that permeates reality and acts of its own unconstrained accord.
  • Steam & Gasgear: enables the manufacture of anachronistic or retrofuturistic technology, using steam and other gasses, gears, valves and ingenuity.


See Illusionist Sage Abilities