Difference between revisions of "Snake Charm (spell)"
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− | + | {| class="wikitable" | |
+ | |- | ||
+ | | Range|| 30 ft. | ||
+ | |- | ||
+ | | Duration || 4-14 rounds | ||
+ | |- | ||
+ | | Area of Effect|| 1 snake per level | ||
+ | |- | ||
+ | | Casting Time|| 1 round | ||
+ | |- | ||
+ | | Saving Throw|| none | ||
+ | |- | ||
+ | | Level|| [[Cleric 2nd Level Spells|cleric (2nd)]] | ||
+ | |} | ||
+ | |||
+ | Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement. | ||
+ | |||
+ | Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally. | ||
+ | |||
+ | See [[Cleric 2nd Level Spells|Cleric 2nd Level (spells)]] | ||
+ | |||
+ | [[Category:Clerical Spells]] |
Revision as of 17:23, 11 February 2020
Range | 30 ft. |
Duration | 4-14 rounds |
Area of Effect | 1 snake per level |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.
Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.