Difference between revisions of "Detect Charm (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "Placeholder.")
 
Line 1: Line 1:
Placeholder.
+
{| class="wikitable"
 +
|-
 +
| Range|| self
 +
|-
 +
| Duration || 10 rounds
 +
|-
 +
| Area of Effect|| 10 ft. wide, 60 ft. +10 ft. per level path
 +
|-
 +
| Casting Time|| 1 round
 +
|-
 +
| Saving Throw|| none
 +
|-
 +
| Level|| [[Cleric 2nd Level Spells|cleric (2nd)]]
 +
|}
 +
 
 +
Detects where a charm or similar enchantment is affecting a creature’s choices or beliefs. Suggestion, enthrall, hypnotic pattern and the like are all detected by the spell.
 +
 
 +
Up to ten creatures may be examined, and each examination requires one round.
 +
 
 +
See [[Cleric 1st Level Spells|Cleric 1st Level (spells)]]
 +
 
 +
[[Category:Clerical Spells]]

Revision as of 15:26, 11 February 2020

Range self
Duration 10 rounds
Area of Effect 10 ft. wide, 60 ft. +10 ft. per level path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Detects where a charm or similar enchantment is affecting a creature’s choices or beliefs. Suggestion, enthrall, hypnotic pattern and the like are all detected by the spell.

Up to ten creatures may be examined, and each examination requires one round.

See Cleric 1st Level (spells)