Difference between revisions of "Druid 7th Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
|-
 
|-
| [[Animate Rock (spell)|animate rock]] || 40 ft. || 1 round/level || 5 ft. cube/level || 4 rounds || none || embues stone with the power to move and attack
+
| [[Animate Rock (spell)|Animate rock]] || 40 ft. || 1 round/level || 5 ft. cube/level || 4 rounds || none || embues stone with the power to move and attack
 
|-
 
|-
| [[Changestaff (spell)|changestaff]] || touch || 2 rounds/level || 1 treant || 4 rounds || none || transforms an ordinary staff into a treant
+
| [[Changestaff (spell)|Changestaff]] || touch || 2 rounds/level || 1 treant || 4 rounds || none || transforms an ordinary staff into a treant
 
|-
 
|-
| [[Chariot of Sustarre (spell)|chariot of Sustarre]] || 10 ft. || 10 min. +5 min./level || 1 chariot || 10 rounds || none || creates a flaming, flying chariot and steeds
+
| [[Chariot of Sustarre (spell)|Chariot of Sustarre]] || 10 ft. || 10 min. +5 min./level || 1 chariot || 10 rounds || none || creates a flaming, flying chariot and steeds
 
|-
 
|-
| [[Confusion (spell)|confusion]] || 60 ft. || 2 +1 round/level || 60 ft. circle || 2 rounds || negates || causes blind fury among creatures
+
| [[Confusion (spell)|Confusion]] || 60 ft. || 2 +1 round/level || 60 ft. circle || 2 rounds || negates || causes blind fury among creatures
 
|-
 
|-
| [[Conjure Earth Elemental (spell)|conjure earth elemental]] || 40 ft. || 10 rounds || 1 elemental || 10 rounds || none || summons an earth elemental to do the druid's bidding
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| [[Conjure Earth Elemental (spell)|Conjure earth elemental]] || 40 ft. || 10 rounds || 1 elemental || 10 rounds || none || summons an earth elemental to do the druid's bidding
 
|-
 
|-
| [[Control Weather (spell)|control weather]] || self || 4-48 hours || 4-16 sq.mi. || 3 rounds || none || modifies existing weather
+
| [[Control Weather (spell)|Control weather]] || self || 4-48 hours || 4-16 sq.mi. || 3 rounds || none || modifies existing weather
 
|-
 
|-
| [[Creeping Doom (spell)|creeping doom]] || self || 4 rounds/level || 20 ft. diam. mass* || 3 rounds || none || creates a swarm of relentless crawling insects
+
| [[Creeping Doom (spell)|Creeping doom]] || self || 4 rounds/level || 20 ft. diam. mass* || 3 rounds || none || creates a swarm of relentless crawling insects
 
|-
 
|-
| [[Finger of Death (spell)|finger of death]] || 60 ft. || permanent || 1 creature || 3 rounds || negates || causes the victim's heart to stop, bringing death
+
| [[Finger of Death (spell)|Finger of death]] || 60 ft. || permanent || 1 creature || 3 rounds || negates || causes the victim's heart to stop, bringing death
 
|-
 
|-
| [[Fire Storm (spell)|fire storm]] || 160 ft. || permanent* || 40 ft. diam. || 4 rounds || none || brings into being a natural, uncontrolled fiery holocaust
+
| [[Fire Storm (spell)|Fire storm]] || 160 ft. || permanent* || 40 ft. diam. || 4 rounds || none || brings into being a natural, uncontrolled fiery holocaust
 
|-
 
|-
| [[Reincarnate (spell)|reincarnate]] || touch || permanent || 1 creature || 10 rounds || none || enables a creature to begin life anew in another form
+
| [[Reincarnate (spell)|Reincarnate]] || touch || permanent || 1 creature || 10 rounds || none || enables a creature to begin life anew in another form
 
|-
 
|-
| [[Sunray (spell)|sunray]] || 10 ft./level || 1 round || 10 ft. diam. sphere || 2 rounds || none || creates an area of sunlight, with all the effects thereof
+
| [[Sunray (spell)|Sunray]] || 10 ft./level || 1 round || 10 ft. diam. sphere || 2 rounds || none || creates an area of sunlight, with all the effects thereof
 
|-
 
|-
| [[Transmute Metal to Wood (spell)|transmute metal to wood]] || 80 ft. || permanent || 1 object* || 3 rounds || none || changes an object from metal into wood
+
| [[Transmute Metal to Wood (spell)|Transmute metal to wood]] || 80 ft. || permanent || 1 object* || 3 rounds || none || changes an object from metal into wood
 
|}
 
|}
  
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[[Druid (class)]]<br>
 
[[Druid (class)]]<br>
 
[[Druidic Spell Acquisition]]<br>
 
[[Druidic Spell Acquisition]]<br>
[[Druidic Spell Tables]]<br>
+
[[Druidic Spell Tables]]
  
[[Category: Don't Review until 2022]]
+
[[Category: Don't Review until 2025]]

Revision as of 02:37, 14 August 2023

Spell Range Duration Area of Effect Casting Save Description
Animate rock 40 ft. 1 round/level 5 ft. cube/level 4 rounds none embues stone with the power to move and attack
Changestaff touch 2 rounds/level 1 treant 4 rounds none transforms an ordinary staff into a treant
Chariot of Sustarre 10 ft. 10 min. +5 min./level 1 chariot 10 rounds none creates a flaming, flying chariot and steeds
Confusion 60 ft. 2 +1 round/level 60 ft. circle 2 rounds negates causes blind fury among creatures
Conjure earth elemental 40 ft. 10 rounds 1 elemental 10 rounds none summons an earth elemental to do the druid's bidding
Control weather self 4-48 hours 4-16 sq.mi. 3 rounds none modifies existing weather
Creeping doom self 4 rounds/level 20 ft. diam. mass* 3 rounds none creates a swarm of relentless crawling insects
Finger of death 60 ft. permanent 1 creature 3 rounds negates causes the victim's heart to stop, bringing death
Fire storm 160 ft. permanent* 40 ft. diam. 4 rounds none brings into being a natural, uncontrolled fiery holocaust
Reincarnate touch permanent 1 creature 10 rounds none enables a creature to begin life anew in another form
Sunray 10 ft./level 1 round 10 ft. diam. sphere 2 rounds none creates an area of sunlight, with all the effects thereof
Transmute metal to wood 80 ft. permanent 1 object* 3 rounds none changes an object from metal into wood


See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables