Difference between revisions of "Magic Stone (spell)"
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The spell cannot affect stones that are already magical. | The spell cannot affect stones that are already magical. | ||
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+ | See [[Cleric 1st Level Spells|Cleric 1st Level (spells)]] | ||
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+ | [[Category:Clerical Spells]] |
Revision as of 15:11, 11 February 2020
Range | 20 ft. |
Duration | 10 rounds per level; see below |
Area of Effect | 1 stone per level |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st) |
Causes an ordinary stone to become a magical weapon when thrown at an opponent. Any person may throw the stone once it is made magical. The stone is hurled; the thrower of the stone must hit AC 10. Successful hits cause 3 hit points of damage.
The range of the stone is the same as the range of a thrown club: 1-3 hexes, short range; 4-5 hexes, medium range; 6-7 hexes, long range. Stones thrown past long range lose their magic and cause no damage.
A stone that is dropped also loses its magic.
Up to four stones may be inserted into a tawkra ball, a wicker ball which will sustain the magical stones. Only one tawkra ball may be used per casting of the spell.
The spell cannot affect stones that are already magical.