Difference between revisions of "Beachcomber (sage study)"
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== Expert == | == Expert == | ||
+ | :*'''[[Deep Breathing (sage ability)|Deep Breathing]]''': provides unnatural lung capacity that allows periods of 8 to 15 minutes underwater. | ||
+ | |||
+ | == Sage == | ||
+ | :*'''[[Breathe Water (sage ability)|Breathe Water]]''': enables the character to survive continuously underwater. | ||
See [[Ranger Sage Abilities|Ranger Sage Abilities]] | See [[Ranger Sage Abilities|Ranger Sage Abilities]] |
Revision as of 03:14, 21 September 2021
Enables the character to survive and act effectively in beach, sea or lakeside environments.
Contents
Amateur
- Catch Fishing: use of fishing line, gaffs, bone hooks and barbed spears; includes hand gathering.
- Clam Digging: enables foraging along the strandline for meat and other foods.
- Construct Bivouac: gives knowledge of how to build a wooden frame shelter within hours.
- Sailing: able to manage a wind-powered craft upon the water over a chosen course.
- Steershand: enables the management of a boat through the safest and most efficient river waters.
- Swimming: provides the character with the basic ability to swim.
Authority
- Free-diving: empowers the character with the ability to hold his or her breath, enabling deep dives.
- Locate Water: identifies the probable location of existing fresh water in a salt-water environment.
- Orienteering: allows certain knowledge of direction and orientation.
- Predict Storms: gives a 12 hour notice of wind conditions greater than 28 knots.
Expert
- Deep Breathing: provides unnatural lung capacity that allows periods of 8 to 15 minutes underwater.
Sage
- Breathe Water: enables the character to survive continuously underwater.