Difference between revisions of "Creak (cantrip)"
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| − | + | {{Spelltable | |
| + | | name = Creak | ||
| + | | range = 10 ft. | ||
| + | | duration = 1 round; see below | ||
| + | | area of effect = 20 ft. circle, up to 1 creature or object | ||
| + | | casting time = 2 [[Action Points|action points]] | ||
| + | | save = negates | ||
| + | | level = cantrip | ||
| + | }} | ||
| + | <br> | ||
| + | Produces a creaking sound, similar to a door opening or closing. | ||
| + | |||
| + | The sound will serve as a distraction up to a 20’ distance, so that one chosen individual will need to make save, or else suffer a one round 2 point penalty to their armor class. | ||
| + | |||
| + | The cantrip will also cause an actual hinge to creak whenever its used. The creak can be cured with 8 ounces of oil. | ||
| + | |||
| + | See [[Haunting Sound Cantrips]] | ||
Revision as of 17:59, 4 March 2020
| Range | 10 ft. |
| Duration | 1 round; see below |
| Area of Effect | 20 ft. circle, up to 1 creature or object |
| Casting Time | 2 action points |
| Saving Throw | negates |
| Level | cantrip |
Produces a creaking sound, similar to a door opening or closing.
The sound will serve as a distraction up to a 20’ distance, so that one chosen individual will need to make save, or else suffer a one round 2 point penalty to their armor class.
The cantrip will also cause an actual hinge to creak whenever its used. The creak can be cured with 8 ounces of oil.