Difference between revisions of "Passing Through (sage ability)"
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+ | Enables a character to move past persons of authority without receiving notice for the briefest of time, when moving at a perfectly normal and unrushed pace, for a period no longer than one round ~ 12 seconds ~ per level. | ||
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+ | This means that a largely unencumbered character of second level with 5 action points (AP) could move a total of 10 hexes before a guard or resident of a complex, facility or other place of importance would notice them and move to ask their reasons for being there. This means that if the character is able to lose themselves in a crowd, say, before the number of rounds expires, or otherwise move out of sight, that they could potentially move right through a town gate without paying, or right into a castle yard, without receiving any notice whatsoever. | ||
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+ | Because this is an ability and not a spell, the skill can be repeated as often as necessary, except ~ and this is most important ~ not with the same person in the space of a full day. This means that while the character could move right past a guard, once (selecting the exact moment to do so), the character could not do so again within a 24-hour period, no matter how much skill they possessed. | ||
+ | |||
+ | Still, the total number of rounds needed is important in this calculation. If a 4th level character needed two rounds to move past a particular individual, that character could then move past that individual again, so long as no more than two rounds were needed the second time. | ||
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+ | It is granted that this could get to be a complex set of calculations, what with a hundred persons moving about a given complex, each potentially running across the character more than once and thus noticing them. Therefore, it is suggested that the skill apply only to very special circumstances: entrances and exits, restricted areas and the like. If the character is freely moving about a castle yard, say, where there are dozens of other persons, moving hither and yon, once there the character could be reasonably exempted from any notice, so long as the character did not draw attention. | ||
+ | <br> | ||
+ | <br> | ||
+ | See [[Guile (sage study)|Guile]] |
Revision as of 20:47, 9 March 2020
Enables a character to move past persons of authority without receiving notice for the briefest of time, when moving at a perfectly normal and unrushed pace, for a period no longer than one round ~ 12 seconds ~ per level.
This means that a largely unencumbered character of second level with 5 action points (AP) could move a total of 10 hexes before a guard or resident of a complex, facility or other place of importance would notice them and move to ask their reasons for being there. This means that if the character is able to lose themselves in a crowd, say, before the number of rounds expires, or otherwise move out of sight, that they could potentially move right through a town gate without paying, or right into a castle yard, without receiving any notice whatsoever.
Because this is an ability and not a spell, the skill can be repeated as often as necessary, except ~ and this is most important ~ not with the same person in the space of a full day. This means that while the character could move right past a guard, once (selecting the exact moment to do so), the character could not do so again within a 24-hour period, no matter how much skill they possessed.
Still, the total number of rounds needed is important in this calculation. If a 4th level character needed two rounds to move past a particular individual, that character could then move past that individual again, so long as no more than two rounds were needed the second time.
It is granted that this could get to be a complex set of calculations, what with a hundred persons moving about a given complex, each potentially running across the character more than once and thus noticing them. Therefore, it is suggested that the skill apply only to very special circumstances: entrances and exits, restricted areas and the like. If the character is freely moving about a castle yard, say, where there are dozens of other persons, moving hither and yon, once there the character could be reasonably exempted from any notice, so long as the character did not draw attention.
See Guile