Difference between revisions of "THAC0"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 1: | Line 1: | ||
An acronym for '''[[Roll to Hit|To Hit]] [[Armour Class]] Zero''' with the number "0" used as the final letter. The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC. | An acronym for '''[[Roll to Hit|To Hit]] [[Armour Class]] Zero''' with the number "0" used as the final letter. The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC. | ||
− | {| class="wikitable" style="text-align: center; background-color:#d4f2f2;" | + | {| class="wikitable" style="float:left; margin-right: 15px; text-align: center; background-color:#d4f2f2;" |
|+Attacker's [[Experience Level|Level]]/[[Hit Dice]] | |+Attacker's [[Experience Level|Level]]/[[Hit Dice]] | ||
− | ! Attacker !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! 11th !! 12th !! 13th+ | + | ! Attacker !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! 11th !! 12th !! 13th !! 14th !! 15th !! 16th+ |
|- | |- | ||
− | | | + | | Assassin || 20 || 19 || 19 || 18 || 17 || 16 || 15 || 15 || 14 || 13 || 12 || 11 || 11 || 10 || 10 || — |
+ | |- | ||
+ | | Cleric or Druid || 20 || 20 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 12 | ||
|} | |} |
Revision as of 00:37, 30 July 2020
An acronym for To Hit Armour Class Zero with the number "0" used as the final letter. The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC.
Attacker | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assassin | 20 | 19 | 19 | 18 | 17 | 16 | 15 | 15 | 14 | 13 | 12 | 11 | 11 | 10 | 10 | — |
Cleric or Druid | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 |