Difference between revisions of "Overbearing"
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| 251-350% || +7 | | 251-350% || +7 | ||
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− | | 351 or more || +10 | + | | 351% or more || +10 |
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== Attack Roll == | == Attack Roll == | ||
Prior to [[Roll to Hit|rolling to hit]], the combatant declares and attempt to overbear. The overbearing combatant must have sufficient [[Action Points|action points]] (AP) to both attack and to move forward one hex, if the overbearing attack is successful. A d20 is then rolled normally and adjusted according to the attacker's weight vs. the defender's with modifiers as shown. A normal attack is not made. | Prior to [[Roll to Hit|rolling to hit]], the combatant declares and attempt to overbear. The overbearing combatant must have sufficient [[Action Points|action points]] (AP) to both attack and to move forward one hex, if the overbearing attack is successful. A d20 is then rolled normally and adjusted according to the attacker's weight vs. the defender's with modifiers as shown. A normal attack is not made. |
Revision as of 18:17, 29 July 2020
Overbearing describes a melee attack where the combatant tries to physically push, or force, an opponent from the defender's combat hex.
Attacker's Weight to Enemy's |
Modifier |
---|---|
up to 24% | no hit possible |
25-32% | -12 |
33-41% | -9 |
42-58% | -4 |
59-71% | -2 |
72-87% | -1 |
88-116% | none |
117-141% | +1 |
142-175% | +2 |
176-250% | +3 |
251-350% | +7 |
351% or more | +10 |
Attack Roll
Prior to rolling to hit, the combatant declares and attempt to overbear. The overbearing combatant must have sufficient action points (AP) to both attack and to move forward one hex, if the overbearing attack is successful. A d20 is then rolled normally and adjusted according to the attacker's weight vs. the defender's with modifiers as shown. A normal attack is not made.