Difference between revisions of "Senses I (sage ability)"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 1: | Line 1: | ||
Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play. | Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play. | ||
− | :*In conditions where illumination is limited, the character's sight would reduce penalties by 1 point. | + | :*In conditions where [[Illumination|illumination]] is limited, the character's sight would reduce penalties by 1 point. |
:*Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1. | :*Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1. | ||
:*When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity). | :*When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity). |
Revision as of 13:08, 19 March 2020
Indicates a level of awareness slightly above others, giving the benefit of a +1 bonus when operating in various situations, described below. The list is, at this time, by no means complete; other possibilities may present themselves after a period of game play.
- In conditions where illumination is limited, the character's sight would reduce penalties by 1 point.
- Prior to drinking an ingested poison, the character is entitled to a saving throw against poison at +1.
- When there is a danger in setting off a trap, the character gains +1 to wisdom checks (but not dexterity).
- When encountering areas where the odor within the setting would be extraordinary (defecation, a dead body, sulphur, a skunk, etcetera), the character should be able to detect the odor easily at a distance of 11 to 18 hexes (10 +1d8).