Difference between revisions of "Rattle (cantrip)"
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Produces the sound of chains rattling, or of dice in a cup. | Produces the sound of chains rattling, or of dice in a cup. | ||
− | The sound will serve as a distraction up to a 10 ft. distance, so that up to one chosen individual will need to make a save, or else suffer a one round 2 point penalty to their | + | The sound will serve as a distraction up to a 10 ft. distance, so that up to one chosen individual will need to make a save, or else suffer a one round 2 point penalty to their [[Armour Class|armour class]]. |
The cantrip will also cause a wheel to rattle as it rolls around an axle. The cantrip has a 50% chance of causing a driver to stop and investigate for a period of 30 rounds. The rattle can be cured with 8 ounces of oil (drivers will use too little the first time, 75% of the time). | The cantrip will also cause a wheel to rattle as it rolls around an axle. The cantrip has a 50% chance of causing a driver to stop and investigate for a period of 30 rounds. The rattle can be cured with 8 ounces of oil (drivers will use too little the first time, 75% of the time). | ||
See [[Haunting Sound Cantrips]] | See [[Haunting Sound Cantrips]] |
Revision as of 17:31, 11 July 2020
Range | 30 ft. |
Duration | 2 rounds; see below |
Area of Effect | 10 ft. circle, or up to 1 object |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Produces the sound of chains rattling, or of dice in a cup.
The sound will serve as a distraction up to a 10 ft. distance, so that up to one chosen individual will need to make a save, or else suffer a one round 2 point penalty to their armour class.
The cantrip will also cause a wheel to rattle as it rolls around an axle. The cantrip has a 50% chance of causing a driver to stop and investigate for a period of 30 rounds. The rattle can be cured with 8 ounces of oil (drivers will use too little the first time, 75% of the time).