Difference between revisions of "Water Walk (spell)"

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The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.
 
The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.
 
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Revision as of 19:55, 22 March 2020

Water Walk.jpg
Water Walk
Range touch
Duration 10 rounds +10 rounds per level
Area of Effect 1 creature +1 creature per 2 levels
Casting Time 2 rounds
Saving Throw none; see below
Level cleric (3rd)

Allows walking on water as though it were firm, grassy and level ground, similar to a ring of water walking. As faith in the cleric’s ability is required, the spell is only effective upon a believer of the cleric’s faith.

The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.