Difference between revisions of "Penetrate Disguise (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 18: Line 18:
  
 
10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.
 
10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.
 
See [[Cleric 1st Level Spells|Cleric 1st Level (spells)]]
 
  
 
[[Category:Clerical Spells]]
 
[[Category:Clerical Spells]]

Revision as of 13:57, 14 February 2020

Penetrate-disguise.jpg
Range self
Duration 10 rounds
Area of Effect 120 ft.; 10 creatures
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.

10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.