Difference between revisions of "Detect Malevolence (spell)"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
|||
Line 1: | Line 1: | ||
[[File:Detect Malevolence.jpg|thumb|520px|]] | [[File:Detect Malevolence.jpg|thumb|520px|]] | ||
− | {| | + | {{Spelltable |
− | | | + | | name = Detect Malevolence |
− | + | | range = self | |
− | | | + | | duration = 10 +5 rounds per level |
− | + | | area of effect = 10 ft. wide, 120 ft. path | |
− | | | + | | casting time = 1 round |
− | + | | save = none | |
− | | | + | | level = [[Cleric 1st Level Spells|cleric (1st)]]; [[Mage 2nd Level Spells|mage (2nd)]] |
− | + | }} | |
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
Reveals enemies of the caster, specifically those wishing to bring harm or threaten the caster’s self or companions. The spell will reveal the degree of threat, defining it as faint, moderate, strong or overwhelming. If no malevolence is detected by the spell at all, it should be assumed that others are open to the possibility of assisting the caster or the rest of the party. | Reveals enemies of the caster, specifically those wishing to bring harm or threaten the caster’s self or companions. The spell will reveal the degree of threat, defining it as faint, moderate, strong or overwhelming. If no malevolence is detected by the spell at all, it should be assumed that others are open to the possibility of assisting the caster or the rest of the party. |
Revision as of 22:16, 14 February 2020
Range | self |
Duration | 10 +5 rounds per level |
Area of Effect | 10 ft. wide, 120 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st); mage (2nd) |
Reveals enemies of the caster, specifically those wishing to bring harm or threaten the caster’s self or companions. The spell will reveal the degree of threat, defining it as faint, moderate, strong or overwhelming. If no malevolence is detected by the spell at all, it should be assumed that others are open to the possibility of assisting the caster or the rest of the party.
The spell reveals only those threats that derive from living beings, regardless of intelligence or sentience. Traps and unsafe ground are not detected.