Difference between revisions of "Unreality (sage field)"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 1: | Line 1: | ||
+ | [[File:Unreality (sage field).jpg|right|490px|thumb]] | ||
'''Unreality''' is a [[Sage Field|sage field]] available to [[Illusionist (class)|illusionists]], describing an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths. | '''Unreality''' is a [[Sage Field|sage field]] available to [[Illusionist (class)|illusionists]], describing an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths. | ||
__TOC__ | __TOC__ |
Revision as of 03:13, 25 November 2023
Unreality is a sage field available to illusionists, describing an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.
The field includes the following sage studies:
- Mutations: provides knowledge of creatures whose inceptions are clearly aberrant, due to its unreal nature or the corruption of some biological design or ancestry.
- Occultism: the investigation into the nature of magic and specifically wild magic, the intrinsic force that permeates reality and acts of its own unconstrained accord.
- Planar Travel & Gating: knowledge of how to transition self and others from one existence to another, granting the wherewithal to cross into the ethereal or across the Astral Plane.
- Steam & Gasgear: enables the manufacture of anachronistic or retrofuturistic technology, using steam and other gasses, gears, valves and ingenuity.