Difference between revisions of "Snake Charm (spell)"

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Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.
 
Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.
 
See [[Cleric 2nd Level Spells|Cleric 2nd Level (spells)]]
 
  
 
[[Category:Clerical Spells]]
 
[[Category:Clerical Spells]]

Revision as of 17:08, 14 February 2020

Range 30 ft.
Duration 4-14 rounds
Area of Effect 1 snake per level
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.

Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.