Difference between revisions of "Darkness, 15 ft. radius (spell)"
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If cast upon a creature, darkness will move as the creature moves. Darkness cannot be used to blind opponents. | If cast upon a creature, darkness will move as the creature moves. Darkness cannot be used to blind opponents. | ||
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[[Category:Clerical Spells]] | [[Category:Clerical Spells]] |
Revision as of 14:52, 14 February 2020
Range | 10 ft. per level |
Duration | 10 +1 round per level |
Area of Effect | 15 ft. radius globe |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Causes impenetrable darkness to encircle a given point, as designated by the caster within the spell range.
The spell will eliminate infravision also — but ultravision is unaffected. The darkness within the spell does not bleed; the cut off between darkness and light is sharp and complete.
Light will dispel darkness unless a save vs. magic is made by the caster. Darkness will always dispel light. Where either are dispelled, both spells are considered negated.
Shooting into or through the darkness incurs a –8 ‘to hit’ penalty, as does any weapon attack made by any creature inside the darkness. Persons outside the darkness attacking into it with a hand held weapon is –4 ‘to hit’ if the target is in an adjacent hex.
If cast upon a creature, darkness will move as the creature moves. Darkness cannot be used to blind opponents.