Difference between revisions of "20-mile Hex Map"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:D.01 - Germania.jpg|right|490px|thumb|20-mile hex map of France, Germany, the Low Countries, north Italy and part of England; click to see detail]]
 
[[File:D.01 - Germania.jpg|right|490px|thumb|20-mile hex map of France, Germany, the Low Countries, north Italy and part of England; click to see detail]]
'''20-mile hexes''' are the standard size for mapping expansive areas of the game world, called '''[[Sheet Maps|sheet maps]]'''. Hexes measure 20 miles from side to side, with an area of 259 square miles per hex.   
+
'''20-mile hexes''' are the standard unit for mapping large regions of the game world, referred to as [[Sheet Maps|sheet maps]]. Each hex spans 20 miles from side to side, covering an area of 346.41 square miles.  The size matches detail with manageability; it is therefore possible to vast regions without overwhelming the map with excessive complexity.  This is also practical for gameplay, as it aligns with travel distances that are easy to calculate and narratively significant. A day's journey on foot, horseback, or by other means fits neatly within or spans multiple hexes, making it intuitive for tracking progress and encounters. Furthermore, the hex system simplifies distance measurements, directions and regional relationships, which are critical when designing a game world for exploration and adventure.
 +
__TOC__
 +
The 20-mile hex is particularly well-suited for representing trade and travel because it aligns with the practical distance that can be covered in a day under favourable conditions. Over flat ground and on a reasonably maintained road, traders, merchants and travelers can comfortably traverse one hex on foot, horseback or by wagon, making it a natural unit for organizing trade routes and regional economiesThis scale therefore allows for the logical placement of settlements, markets and waypoints within a game world. as well as the measurement of shipping routes, which can represent enormous distances.
  
Area references for national districts are measured in hexes rather than square miles, as it is easier for players to envision an area that covers seven 20-mile hexes than 1,813 square miles. Incidentally, seven 20-mile hexes would be an area slightly larger than the U.S. state of Rhode Island.
+
Area measurements for national districts are typically expressed in hexes rather than square miles, as it is easier for players to conceptualize an area consisting of seven 20-mile hexes than 2,422 square miles. For reference, seven 20-mile hexes encompasses an area slightly smaller than the U.S. state of Delaware or the British entity of Devonshire.
  
20-mile hexes can be subdivided into '''[[6-mile Hex Map|6-mile hexes]]''' and '''[[2-mile Hex Map|2-mile hexes]]''' as shown by the diagram below. This allows sheet maps to be zoomed in order to give more detail of areas when desired.<br>
+
== Subdivision into Smaller Hexes ==
<br>
+
These hexes can be subdivided into [[6-mile Hex Map|6-mile hexes]] and [[2-mile Hex Map|2-mile hexes]], as illustrated in the diagram below. This subdivision allows for greater detail in specific regions when needed. A single 20-mile hex is large enough to represent expansive terrain with general features, such as forests, mountain ranges, or cities. However, for gameplay that demands precision — such as detailed exploration, tactical movement or placing smaller landmarks—the hex can be divided into smaller, more manageable units.
  
 
[[File:Divided 20-mile hex.jpg|left|245px|thumb]]
 
[[File:Divided 20-mile hex.jpg|left|245px|thumb]]
The names for these smaller hexes are a misnomer, because a 6-mile hex is 6.67 miles across, while a 2-mile hex is 2.22 miles ... but simplifying the names makes it easier to refer to maps of these sizes. The accurate sizes for all [[Map Scales|map scales]] are carefully noted for actual mapping purposes.
+
Despite their names, 6-mile hexes actually measure 6.67 miles across, while 2-mile hexes measure 2.22 miles. The simplified names make these scales easier to reference during gameplay, though accurate dimensions are recorded for precise mapping purposes. A 6-mile hex is particularly useful for representing individual towns, smaller natural features like lakes or hills and local travel routes. It aligns well with the idea of shorter travel segments, as 6 miles is roughly the distance one can walk in a few hours.
 +
 
 +
A 2-mile hex provides even finer resolution, ideal for mapping individual villages, small clusters of farms, or other localized features. This scale is also perfect for representing detailed environments where tactical play or exploration is taking place, such as the surroundings of a dungeon, a battlefield, or a densely populated settlement.
 +
 
 +
The ability to shift between these scales means that DMs can maintain a cohesive map at a broader level while offering the precision needed for specific regions without losing consistency. This hierarchical system keeps the world map manageable while still accommodating the intricacies of gameplay when the party moves into a smaller area.
  
  
 
See [[Map Scales]]
 
See [[Map Scales]]

Revision as of 17:46, 19 January 2025

20-mile hex map of France, Germany, the Low Countries, north Italy and part of England; click to see detail

20-mile hexes are the standard unit for mapping large regions of the game world, referred to as sheet maps. Each hex spans 20 miles from side to side, covering an area of 346.41 square miles. The size matches detail with manageability; it is therefore possible to vast regions without overwhelming the map with excessive complexity. This is also practical for gameplay, as it aligns with travel distances that are easy to calculate and narratively significant. A day's journey on foot, horseback, or by other means fits neatly within or spans multiple hexes, making it intuitive for tracking progress and encounters. Furthermore, the hex system simplifies distance measurements, directions and regional relationships, which are critical when designing a game world for exploration and adventure.

The 20-mile hex is particularly well-suited for representing trade and travel because it aligns with the practical distance that can be covered in a day under favourable conditions. Over flat ground and on a reasonably maintained road, traders, merchants and travelers can comfortably traverse one hex on foot, horseback or by wagon, making it a natural unit for organizing trade routes and regional economies. This scale therefore allows for the logical placement of settlements, markets and waypoints within a game world. as well as the measurement of shipping routes, which can represent enormous distances.

Area measurements for national districts are typically expressed in hexes rather than square miles, as it is easier for players to conceptualize an area consisting of seven 20-mile hexes than 2,422 square miles. For reference, seven 20-mile hexes encompasses an area slightly smaller than the U.S. state of Delaware or the British entity of Devonshire.

Subdivision into Smaller Hexes

These hexes can be subdivided into 6-mile hexes and 2-mile hexes, as illustrated in the diagram below. This subdivision allows for greater detail in specific regions when needed. A single 20-mile hex is large enough to represent expansive terrain with general features, such as forests, mountain ranges, or cities. However, for gameplay that demands precision — such as detailed exploration, tactical movement or placing smaller landmarks—the hex can be divided into smaller, more manageable units.

Divided 20-mile hex.jpg

Despite their names, 6-mile hexes actually measure 6.67 miles across, while 2-mile hexes measure 2.22 miles. The simplified names make these scales easier to reference during gameplay, though accurate dimensions are recorded for precise mapping purposes. A 6-mile hex is particularly useful for representing individual towns, smaller natural features like lakes or hills and local travel routes. It aligns well with the idea of shorter travel segments, as 6 miles is roughly the distance one can walk in a few hours.

A 2-mile hex provides even finer resolution, ideal for mapping individual villages, small clusters of farms, or other localized features. This scale is also perfect for representing detailed environments where tactical play or exploration is taking place, such as the surroundings of a dungeon, a battlefield, or a densely populated settlement.

The ability to shift between these scales means that DMs can maintain a cohesive map at a broader level while offering the precision needed for specific regions without losing consistency. This hierarchical system keeps the world map manageable while still accommodating the intricacies of gameplay when the party moves into a smaller area.


See Map Scales