Difference between revisions of "Find Sacred Place (sage ability)"

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[[File:Find Shrine (sage ability).jpg|right|525px|thumb]]
 
[[File:Find Shrine (sage ability).jpg|right|525px|thumb]]
'''Seek Shrines''' is an [[Knowledge Points|amateur]]-status ability allowing the character to locate sacred places in the wild.  These are places that have been consecrated by religious entities, including [[Shrine|shrines]], [[Graveyard|graveyards]], [[Crypt|crypts]], [[Sanctuary and Garden|sanctuaries]] and other hallowed places, depending on the part of the world where they're found.
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'''Seek Shrines''' is an [[Knowledge Points|amateur]]-status ability allowing the character to locate sacred places in the wild.  These are places that have been consecrated by religious entities, including [[Shrine|shrines]], [[Graveyard|graveyards]], [[Crypt|crypts]], [[Sanctuary and Garden|sanctuaries]] and other hallowed places, depending on the part of the world where they're found.  Only shrines of the character's religion may be found.
  
Clues may include the amount of plant growth, available sunshine (or lack thereof) throughout the day, the presence of surface water, the shape of hills and so on ... each interpreted so as to suggest where a sacred place might be located.
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The ability will also reveal the absence of a shrine within a [[6-mile Hex Map|6-mile hex]] after a day's search.  This is understood through hard to read markings that would be found upon trees and stones, as well as vegetation patterns and the lay of the land.  If there is a shrine to be found, the character will know it by the end of the day; but it will take a total of 5-20 hours (including time spent on the first day) to actually find it. No roll is made. It is not known to the player how many such places exist, but where the religion is commonest, it's estimated that 1 in 10 six-mile hexes will contain a sacred place.
  
The knowledge does not guarantee that such a place exists, only where one would most likely be located. Nor does the knowledge firmly identify what sort of sacred place might be found – though occasionally the DM may choose to designate this knowledge in advance. It should be understood that in places where there are many worshippers of a given religion, there almost certainly will be at least a small burial ground or crypt in the determined spot. Such areas are also likely to have as many as 1-12 consecrated locations in a wild area 6 miles across, perhaps even as many as 20-80 consecrated locations within an urban area, per 5,000 inhabitants. The number will be much less if the religion sought-for is unpopular or banned.
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The exact nature of the sacred place will vary; shrines are by far the most common, thus the name of the sage ability. Roll a d20 to learn which place is found: shrine (1-15), secret graveyard (16-17), sanctuary (18-19), holy crypt (20). The benefit of each is as follows:
  
The chance of location is considered certain. Searching, however, will take from 1-4 hours for a wild area six miles across. Seeking a consecrated location inside a [[Town|town]] of a popular religion will take 3-12 minutes; an unpopular religion, 5-60 minutes (d12 x5) and a banned religion as long as one would search the wilderness.
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:'''Shrines''' will enable a cleric to cast spells at +2 [[Experience Level|experience levels]], so that a 7th level would cast as a 9th level, when standing within 60 ft. of the shrine.
  
At this point, it is left to the DM to determine if a consecrated shrine of the quested for religion exists in the region.
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:'''Secret Graveyards'''
  
  
 
See [[Religious Design (sage study)|Religious Design]]
 
See [[Religious Design (sage study)|Religious Design]]

Revision as of 05:09, 20 September 2021

Find Shrine (sage ability).jpg

Seek Shrines is an amateur-status ability allowing the character to locate sacred places in the wild. These are places that have been consecrated by religious entities, including shrines, graveyards, crypts, sanctuaries and other hallowed places, depending on the part of the world where they're found. Only shrines of the character's religion may be found.

The ability will also reveal the absence of a shrine within a 6-mile hex after a day's search. This is understood through hard to read markings that would be found upon trees and stones, as well as vegetation patterns and the lay of the land. If there is a shrine to be found, the character will know it by the end of the day; but it will take a total of 5-20 hours (including time spent on the first day) to actually find it. No roll is made. It is not known to the player how many such places exist, but where the religion is commonest, it's estimated that 1 in 10 six-mile hexes will contain a sacred place.

The exact nature of the sacred place will vary; shrines are by far the most common, thus the name of the sage ability. Roll a d20 to learn which place is found: shrine (1-15), secret graveyard (16-17), sanctuary (18-19), holy crypt (20). The benefit of each is as follows:

Shrines will enable a cleric to cast spells at +2 experience levels, so that a 7th level would cast as a 9th level, when standing within 60 ft. of the shrine.
Secret Graveyards


See Religious Design