Difference between revisions of "Multiple Defenders in One Hex"
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− | + | '''Multiple defenders in one hex''' refers to a situation, like the one shown, where more than one defender is forced into a single hex. In the example, Penn and Arne have gotten themselves trapped, most likely because they have been driven together into hex 0302 by the goblins. This "fouling," or entanglement, is a dire situation to be in, one from which the defenders must try to extricate themselves. | |
+ | __TOC__ | ||
+ | Players can be forced together like this through [[Overbearing|overbearing]], which forces defenders backwards when they've been physically overwhelmed, or through [[Stun Lock|stun lock]], in which sufficient damage forces the defender to give ground to the attacker. It can also happen through bad planning. | ||
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+ | == Effect on Combat == | ||
+ | Those attacking fouled defenders gains a +2 bonus [[roll to hit|to hit]]. Due to the defenders being fouled, there is less space for their weapons and more reason to look over their shoulders at their fellow, which distracts the defender's attention from the attacker. | ||
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+ | If a defender rolls a natural "2" when attack when fouled, the result is similar to that of [[Critical Hits & Fumbles#Friendly Fire|friendly fire]] in [[Missile Combat|missile combat]]. |
Revision as of 17:17, 17 August 2023
Multiple defenders in one hex refers to a situation, like the one shown, where more than one defender is forced into a single hex. In the example, Penn and Arne have gotten themselves trapped, most likely because they have been driven together into hex 0302 by the goblins. This "fouling," or entanglement, is a dire situation to be in, one from which the defenders must try to extricate themselves.
Contents
Players can be forced together like this through overbearing, which forces defenders backwards when they've been physically overwhelmed, or through stun lock, in which sufficient damage forces the defender to give ground to the attacker. It can also happen through bad planning.
Effect on Combat
Those attacking fouled defenders gains a +2 bonus to hit. Due to the defenders being fouled, there is less space for their weapons and more reason to look over their shoulders at their fellow, which distracts the defender's attention from the attacker.
If a defender rolls a natural "2" when attack when fouled, the result is similar to that of friendly fire in missile combat.