Difference between revisions of "Penetrate Disguise (spell)"

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{| class="wikitable"
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|-
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| Range|| self
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| Duration || 10 rounds
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| Area of Effect|| 120 ft.; 10 creatures
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| Casting Time|| 1 round
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| Saving Throw|| none
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| Level|| [[Cleric 1st Level Spells|cleric (1st)]]
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Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.
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10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.

Revision as of 03:42, 11 February 2020

Range self
Duration 10 rounds
Area of Effect 120 ft.; 10 creatures
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.

10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.