Difference between revisions of "Penetrate Disguise (spell)"
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− | + | {| class="wikitable" | |
+ | |- | ||
+ | | Range|| self | ||
+ | |- | ||
+ | | Duration || 10 rounds | ||
+ | |- | ||
+ | | Area of Effect|| 120 ft.; 10 creatures | ||
+ | |- | ||
+ | | Casting Time|| 1 round | ||
+ | |- | ||
+ | | Saving Throw|| none | ||
+ | |- | ||
+ | | Level|| [[Cleric 1st Level Spells|cleric (1st)]] | ||
+ | |} | ||
+ | |||
+ | Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc. | ||
+ | |||
+ | 10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round. |
Revision as of 03:42, 11 February 2020
Range | self |
Duration | 10 rounds |
Area of Effect | 120 ft.; 10 creatures |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st) |
Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.
10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.