Difference between revisions of "Avian Behaviour I (sage ability)"

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Allows limited prediction of a bird's attack and movement in [[Animal|animals]] of semi-intelligence or less. This skill is gained through pattern recognition after observing thousands of birds over the space of a lifetime.
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Allows limited prediction of a bird's [[Attacking in Combat|attack]] and movement in [[Animal|animals]] of semi-intelligence or less. This skill is gained through pattern recognition after observing thousands of birds over the space of a lifetime.
  
 
When in melee with an avian animal, a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next - attack the character with beak and claw, take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience - one round in advance - will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed answer.
 
When in melee with an avian animal, a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next - attack the character with beak and claw, take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience - one round in advance - will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed answer.

Revision as of 21:30, 3 April 2021

Allows limited prediction of a bird's attack and movement in animals of semi-intelligence or less. This skill is gained through pattern recognition after observing thousands of birds over the space of a lifetime.

When in melee with an avian animal, a character will have the benefit of knowing, prior to declaring an action in that round, what the animal means to do next - attack the character with beak and claw, take flight, turn and attack an opponent to the right and left of the character, give ground and so on. This prescience - one round in advance - will provide the character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another appropriately timed answer.

Upon becoming an amateur, prediction is limited to only one action from one animal per round. For example, if a animal were to attack with both left and right claws, then the character would only be able to know, by choice, either the left or the right. However, for each additional 10 points of knowledge a character gains, an additional action in a given round can also be known (an avian animal with three attacks could be fully predicted if the character possessed 30 points of knowledge about birds).

See Birds