Difference between revisions of "Steam & Gasgear (sage study)"
Tao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 2: | Line 2: | ||
'''Steam & Gasgear''' is a study in the field of '''[[Illusionist Sage Abilities#Unreality|Unreality]]''', the designs of which incorporate mechanical retrofitting of paraphernalia, bits, bobs, fittings, thingummies and other appurtenances assisted by necromantic material creation, enabling functional devices that may be fairly used by anyone. These gadgets are retrofuturistic in scope, and therefore anachronistic to the sensibilities of most dwelling in the game world; however, they operate according to strict protocols which the character must follow, both in the creation of these items and in their exhaustive maintenance. | '''Steam & Gasgear''' is a study in the field of '''[[Illusionist Sage Abilities#Unreality|Unreality]]''', the designs of which incorporate mechanical retrofitting of paraphernalia, bits, bobs, fittings, thingummies and other appurtenances assisted by necromantic material creation, enabling functional devices that may be fairly used by anyone. These gadgets are retrofuturistic in scope, and therefore anachronistic to the sensibilities of most dwelling in the game world; however, they operate according to strict protocols which the character must follow, both in the creation of these items and in their exhaustive maintenance. | ||
− | All gear that is created has an assigned '''maintenance''' requirement, which restricts the number of physical gadgets that are considered workable. It is presumed that the character is constantly adjusting, balancing, jiggering and regulating the various devices on hand, to assure that they remain in good working order. Because there are only so many "maintenance points" available to the character — equal to the number of knowledge points in the study — it follows that there is a limited supply of gadgets that can be counted on at any one time. Each day, characters assign maintenance according to their whims, indicating which items will be in "working order." | + | All gear that is created has an assigned '''maintenance''' requirement, which restricts the number of physical gadgets that are considered workable. It is presumed that the character is constantly adjusting, balancing, jiggering and regulating the various devices on hand, to assure that they remain in good working order. Because there are only so many "'''maintenance points'''" available to the character — equal to the number of knowledge points in the study — it follows that there is a limited supply of gadgets that can be counted on at any one time. Each day, characters assign maintenance according to their whims, indicating which items will be in "working order." |
Part of the constant of weapons and vehicles propelled by steam power and gas release, is its circumvention of reality. This is why it belongs in the field of unreality, and depends upon the illusionary power of enchantment and legerdemain, and why through this study it is possible to construct impossible technical devices that advance the element of fantasy in D&D. | Part of the constant of weapons and vehicles propelled by steam power and gas release, is its circumvention of reality. This is why it belongs in the field of unreality, and depends upon the illusionary power of enchantment and legerdemain, and why through this study it is possible to construct impossible technical devices that advance the element of fantasy in D&D. | ||
Line 9: | Line 9: | ||
==== Amateur ==== | ==== Amateur ==== | ||
:*'''[[Armoured Weave (sage ability)|Armoured Weave]]''' (3mp): fabricates fashionable armoured bodices, jerkins, breeches & gowns providing +1 [[Armour Class|armour class]] to any '''[[Character Class|character class]]''', when worn without [[Armour List|armour]]. | :*'''[[Armoured Weave (sage ability)|Armoured Weave]]''' (3mp): fabricates fashionable armoured bodices, jerkins, breeches & gowns providing +1 [[Armour Class|armour class]] to any '''[[Character Class|character class]]''', when worn without [[Armour List|armour]]. | ||
− | :*'''[[Gas Pistol (sage ability)|Gas Pistol]]''': fabricates a gas-powered projectile shooter employing a wheellock. | + | :*'''[[Gas Pistol (sage ability)|Gas Pistol]]''' (5mp): fabricates a gas-powered projectile shooter employing a wheellock. |
− | :*'''[[Infravision Goggles (sage ability)|Infravision Goggles]]''': fabricates flip-up ocular devices that bestow the power of infravision. | + | :*'''[[Infravision Goggles (sage ability)|Infravision Goggles]]''' (1mp): fabricates flip-up ocular devices that bestow the power of infravision. |
:*'''[[Mechanical Repair I (sage ability)|Mechanical Repair I]]''': enables the repair of ordinary machinery, from precision-sized to waterwheels. | :*'''[[Mechanical Repair I (sage ability)|Mechanical Repair I]]''': enables the repair of ordinary machinery, from precision-sized to waterwheels. | ||
− | :*'''[[Pocket Timepiece (sage ability)|Pocket Timepiece]]''': fabricates an accurate wind-up mechanical pocket-sized time-keeping device. | + | :*'''[[Pocket Timepiece (sage ability)|Pocket Timepiece]]''' (2mp): fabricates an accurate wind-up mechanical pocket-sized time-keeping device. |
See [[Illusionist Sage Abilities]] | See [[Illusionist Sage Abilities]] |
Revision as of 20:12, 26 September 2020
Steam & Gasgear is a study in the field of Unreality, the designs of which incorporate mechanical retrofitting of paraphernalia, bits, bobs, fittings, thingummies and other appurtenances assisted by necromantic material creation, enabling functional devices that may be fairly used by anyone. These gadgets are retrofuturistic in scope, and therefore anachronistic to the sensibilities of most dwelling in the game world; however, they operate according to strict protocols which the character must follow, both in the creation of these items and in their exhaustive maintenance.
All gear that is created has an assigned maintenance requirement, which restricts the number of physical gadgets that are considered workable. It is presumed that the character is constantly adjusting, balancing, jiggering and regulating the various devices on hand, to assure that they remain in good working order. Because there are only so many "maintenance points" available to the character — equal to the number of knowledge points in the study — it follows that there is a limited supply of gadgets that can be counted on at any one time. Each day, characters assign maintenance according to their whims, indicating which items will be in "working order."
Part of the constant of weapons and vehicles propelled by steam power and gas release, is its circumvention of reality. This is why it belongs in the field of unreality, and depends upon the illusionary power of enchantment and legerdemain, and why through this study it is possible to construct impossible technical devices that advance the element of fantasy in D&D.
Sage Abilities
Amateur
- Armoured Weave (3mp): fabricates fashionable armoured bodices, jerkins, breeches & gowns providing +1 armour class to any character class, when worn without armour.
- Gas Pistol (5mp): fabricates a gas-powered projectile shooter employing a wheellock.
- Infravision Goggles (1mp): fabricates flip-up ocular devices that bestow the power of infravision.
- Mechanical Repair I: enables the repair of ordinary machinery, from precision-sized to waterwheels.
- Pocket Timepiece (2mp): fabricates an accurate wind-up mechanical pocket-sized time-keeping device.