Difference between revisions of "THAC0"
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− | + | An acronym for '''[[Roll to Hit|To Hit]] [[Armour Class]] Zero''' with the number "0" used as the final letter. The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC. | |
+ | |||
+ | {| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;" | ||
+ | |+Attacker's [[Experience Level|Level]]/[[Hit Dice]] | ||
+ | ! Attacker !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! 11th !! 12th !! 13th+ | ||
+ | |- | ||
+ | | 1 || 0 || 1 || bravo | ||
+ | |} |
Revision as of 00:29, 30 July 2020
An acronym for To Hit Armour Class Zero with the number "0" used as the final letter. The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC.
Attacker | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 1 | bravo |