Difference between revisions of "Find Sacred Place (sage ability)"
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− | Placeholder | + | Enables the probable location of sacred places that have been consecrated, such as shrines, graveyards, crypts, sanctuaries and other hallowed places, determined from the lay of the land. Clues may include the amount of plant growth, available sunshine (or lack thereof) throughout the day, the presence of surface water, the shape of hills and so on ... each interpreted so as to suggest where a sacred place might be located. |
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+ | The knowledge does not guarantee that such a place exists, only where one would most likely be located. Nor does the knowledge firmly identify what sort of sacred place might be found – though occasionally the DM may choose to designate this knowledge in advance. It should be understood that in places where there are many worshippers of a given religion, there almost certainly will be at least a small burial ground or crypt in the determined spot. Such areas are also likely to have as many as 1-12 consecrated locations in a wild area 6 miles across, perhaps even as many as 20-80 consecrated locations within an urban area, per 5,000 inhabitants. The number will be much less if the religion sought-for is unpopular or banned. | ||
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+ | The chance of location is considered certain. Searching, however, will take from 1-4 hours for a wild area six miles across. Seeking a consecrated location inside a town of a popular religion will take 3-12 minutes; an unpopular religion, 5-60 minutes (d12 x5) and a banned religion as long as one would search the wilderness. | ||
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+ | At this point, it is left to the DM to determine if a consecrated shrine of the quested for religion exists in the region. | ||
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+ | See [[Religious Design (sage study)|Religious Design]] | ||
+ | [[Category:Placeholder]] |
Revision as of 22:12, 30 March 2020
Enables the probable location of sacred places that have been consecrated, such as shrines, graveyards, crypts, sanctuaries and other hallowed places, determined from the lay of the land. Clues may include the amount of plant growth, available sunshine (or lack thereof) throughout the day, the presence of surface water, the shape of hills and so on ... each interpreted so as to suggest where a sacred place might be located.
The knowledge does not guarantee that such a place exists, only where one would most likely be located. Nor does the knowledge firmly identify what sort of sacred place might be found – though occasionally the DM may choose to designate this knowledge in advance. It should be understood that in places where there are many worshippers of a given religion, there almost certainly will be at least a small burial ground or crypt in the determined spot. Such areas are also likely to have as many as 1-12 consecrated locations in a wild area 6 miles across, perhaps even as many as 20-80 consecrated locations within an urban area, per 5,000 inhabitants. The number will be much less if the religion sought-for is unpopular or banned.
The chance of location is considered certain. Searching, however, will take from 1-4 hours for a wild area six miles across. Seeking a consecrated location inside a town of a popular religion will take 3-12 minutes; an unpopular religion, 5-60 minutes (d12 x5) and a banned religion as long as one would search the wilderness.
At this point, it is left to the DM to determine if a consecrated shrine of the quested for religion exists in the region.
See Religious Design