Difference between revisions of "Water Walk (spell)"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
|||
Line 15: | Line 15: | ||
The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%. | The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%. | ||
<br> | <br> | ||
+ | [[Category:Placeholder]] |
Revision as of 19:55, 22 March 2020
Range | touch |
Duration | 10 rounds +10 rounds per level |
Area of Effect | 1 creature +1 creature per 2 levels |
Casting Time | 2 rounds |
Saving Throw | none; see below |
Level | cleric (3rd) |
Allows walking on water as though it were firm, grassy and level ground, similar to a ring of water walking. As faith in the cleric’s ability is required, the spell is only effective upon a believer of the cleric’s faith.
The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.