Difference between revisions of "Thump (cantrip)"
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| − | + | {{Spelltable | |
| + | | name = Thump | ||
| + | | range = 30 ft. | ||
| + | | duration = 1 round | ||
| + | | area of effect = 1 creature | ||
| + | | casting time = 2 [[Action Points|action points]] | ||
| + | | save = negates | ||
| + | | level = cantrip | ||
| + | }} | ||
| + | <br> | ||
| + | Produces a single, loud thump, as of a heavy object falling. | ||
| + | |||
| + | When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal intelligence will scamper away for 1 round. | ||
| + | |||
| + | Animals of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period. | ||
| + | |||
| + | Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright. | ||
| + | |||
| + | See [[Haunting Sound Cantrips]] | ||
Revision as of 18:13, 4 March 2020
| Range | 30 ft. |
| Duration | 1 round |
| Area of Effect | 1 creature |
| Casting Time | 2 action points |
| Saving Throw | negates |
| Level | cantrip |
Produces a single, loud thump, as of a heavy object falling.
When cast directly behind a creature of 1 intelligence or more, that creature must make saving throw or be sent into a fright. Creatures of animal intelligence will scamper away for 1 round.
Animals of semi-intelligence will freeze in place and not move at all — unless attacked, in which case they will fight at –1 to hit for 1-6 rounds. They cannot be surprised during that period.
Creatures of lower intelligence or greater will fight at –1 to hit for 1-6 rounds on account of the fright.