Difference between revisions of "Water Walk (spell)"
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| − | + | {{Spelltable | |
| + | | name = Water Walk | ||
| + | | range = touch | ||
| + | | duration = 10 rounds +10 rounds per level | ||
| + | | area of effect = 1 creature +1 creature per 2 levels | ||
| + | | casting time = 2 rounds | ||
| + | | save = none; see below | ||
| + | | level = [[Cleric 3rd Level Spells|cleric (3rd)]] | ||
| + | }} | ||
| + | |||
| + | Allows walking on water as though it were firm, grassy and level ground, similar to a ring of water walking. As faith in the cleric’s ability is required, the spell is only effective upon a believer of the cleric’s faith. | ||
| + | |||
| + | The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%. | ||
| + | <br> | ||
Revision as of 00:13, 15 February 2020
| Range | touch |
| Duration | 10 rounds +10 rounds per level |
| Area of Effect | 1 creature +1 creature per 2 levels |
| Casting Time | 2 rounds |
| Saving Throw | none; see below |
| Level | cleric (3rd) |
Allows walking on water as though it were firm, grassy and level ground, similar to a ring of water walking. As faith in the cleric’s ability is required, the spell is only effective upon a believer of the cleric’s faith.
The spell is effective even during storms, where the water surface is turbulent — however, movement in winds greater than a strong breeze is 50%.