Difference between revisions of "Call Woodland Beings (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 11: Line 11:
 
}}
 
}}
 
The caster has no power to decide which beings might appear — rather, the spell is framed as a '''call for aid''', summoning specifically those beings that chance to be in the area.  This sense predicts, as well, what the being expects upon arrival, that some act or knowledge is desperately needed, else the caster would not make the call.  This should be considered in the being's willingness to engage in an ongoing battle, should one be occurring.  Assume that they arrive, assess the situation and then engage as they feel best, rather than assuming the understand the caster's mind or intentions.
 
The caster has no power to decide which beings might appear — rather, the spell is framed as a '''call for aid''', summoning specifically those beings that chance to be in the area.  This sense predicts, as well, what the being expects upon arrival, that some act or knowledge is desperately needed, else the caster would not make the call.  This should be considered in the being's willingness to engage in an ongoing battle, should one be occurring.  Assume that they arrive, assess the situation and then engage as they feel best, rather than assuming the understand the caster's mind or intentions.
 +
__TOC__
 +
The time required for the summoned being to arrive is 2–12 rounds (2d6), with most appearing within a short span after casting.  This ensures that while there is some variability, excessive delays are rare, and the spell remains practical for both planned and reactive use.
 +
 +
== Called Beings ==
 +
Using a d20, the caster rolls to determine which type of being responds, based on the range where the spell is cast—whether woodland, taiga, savanna, or another environment. The “# called” column represents the base number of creatures summoned, while the bonus column indicates additional creatures that may appear, expressed as a fraction per caster level.  These additional creatures are only gained when the accumulated fractions produce a whole number.
 +
 +
For example, if the result calls for a treant, the entry may show “1” in the base column with a bonus of "+1/8 per level." This means that an 8th-level caster would summon two treants, while a 16th-level caster would summon three.  A 7th level caster would still only call 1 treant.
  
The time required for the summoned being to arrive is 2–12 rounds (2d6), with most appearing within a short span after casting.  This ensures that while there is some variability, excessive delays are rare, and the spell remains practical for both planned and reactive use.
 
  
 
{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;"
 
{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;"
 
|-
 
|-
! rowspan="2"|Creature !! rowspan="2"|# Called !! colspan="4"|Range (roll d20)
+
! rowspan="2"|Creature !! rowspan="2"|# Called !! rowspan="2"|Bonus/<br>level !! colspan="4"|Range (roll d20)
 
|-
 
|-
 
! style="width: 60px|Woodland !! style="width: 60px|Taiga !! style="width: 60px|Savanna !! style="width: 60px|Other
 
! style="width: 60px|Woodland !! style="width: 60px|Taiga !! style="width: 60px|Savanna !! style="width: 60px|Other
 
|-
 
|-
| brownie || 1-2 || 1-2 || 1-2 || 1-2 || 1
+
| brownie || 1-2 || ⅓ || 1-2 || 1-2 || 1-2 || 1
 
|-
 
|-
| centaur || 1-2 || 3-8 || 3-5 || 3-4 || –
+
| centaur || 1-2 || ⅓ || 3-8 || 3-5 || 3-4 || –
 
|-
 
|-
| dryad || 1 || 9-10 || 6 || – || –   
+
| dryad || 1 || – || 9-10 || 6 || – || –   
 
|-
 
|-
| pixie || 1-4 || 11-13 || 7-10 || – || –
+
| pixie || 1-4 || ½ || 11-13 || 7-10 || – || –
 
|-
 
|-
| satyr || 1 || 14-15 || 11 || 5 || 2-4
+
| satyr || 1 || ¼ || 14-15 || 11 || 5 || 2-4
 
|-
 
|-
| sprite || 1-3 || 16-18 || 12-13 || – || 5
+
| sprite || 1-3 || ½ || 16-18 || 12-13 || – || 5
 
|-
 
|-
| treant || 1 || 19 || 14 || 6 || –
+
| treant || 1 || ⅛ || 19 || 14 || 6 || –
 
|-
 
|-
| unicorn || 1 || 20 || – || 7 || 6
+
| unicorn || 1 || – || 20 || – || 7 || 6
 
|}
 
|}
  

Revision as of 21:07, 16 February 2025

Call Woodland Beings is a spell that allows the caster to summon certain woodland creatures to their location. The spell functions best in forested areas, particularly woodlands, though it gives some benefits to other ranges. Those creatures appearing should act as independent agents of nature upon their arrival, not as mindless combatants ready to engage in combat without question. That said, if they were to arrive to find the party faced by their natural enemies, then the woodland beings would certainly engage at once.

Call Woodland Beings
Range 120 +10 ft./level
Duration 10 rounds per level
Area of Effect variable
Casting Time 2 rounds
Saving Throw none
Level bard (4th); druid (4th)

The caster has no power to decide which beings might appear — rather, the spell is framed as a call for aid, summoning specifically those beings that chance to be in the area. This sense predicts, as well, what the being expects upon arrival, that some act or knowledge is desperately needed, else the caster would not make the call. This should be considered in the being's willingness to engage in an ongoing battle, should one be occurring. Assume that they arrive, assess the situation and then engage as they feel best, rather than assuming the understand the caster's mind or intentions.

Contents

The time required for the summoned being to arrive is 2–12 rounds (2d6), with most appearing within a short span after casting. This ensures that while there is some variability, excessive delays are rare, and the spell remains practical for both planned and reactive use.

Called Beings

Using a d20, the caster rolls to determine which type of being responds, based on the range where the spell is cast—whether woodland, taiga, savanna, or another environment. The “# called” column represents the base number of creatures summoned, while the bonus column indicates additional creatures that may appear, expressed as a fraction per caster level. These additional creatures are only gained when the accumulated fractions produce a whole number.

For example, if the result calls for a treant, the entry may show “1” in the base column with a bonus of "+1/8 per level." This means that an 8th-level caster would summon two treants, while a 16th-level caster would summon three. A 7th level caster would still only call 1 treant.


Creature # Called Bonus/
level
Range (roll d20)
Woodland Taiga Savanna Other
brownie 1-2 1-2 1-2 1-2 1
centaur 1-2 3-8 3-5 3-4
dryad 1 9-10 6
pixie 1-4 ½ 11-13 7-10
satyr 1 ¼ 14-15 11 5 2-4
sprite 1-3 ½ 16-18 12-13 5
treant 1 19 14 6
unicorn 1 20 7 6