Difference between revisions of "Call Woodland Beings (spell)"
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− | '''Call Woodland Beings''' | + | '''Call Woodland Beings''' is a spell that allows the caster to summon certain woodland creatures to their location. The spell functions best in forested areas, particularly [[Woodland (range)|woodlands]], though it gives some benefits to other [[List of Ranges|ranges]]. Those creatures appearing should act as independent agents of nature upon their arrival, not as mindless combatants ready to engage in [[Combat|combat]] without question. That said, if they were to arrive to find the party faced by their natural enemies, then the woodland beings would certainly engage at once. |
{{Spelltable | {{Spelltable | ||
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| level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]] | | level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]] | ||
}} | }} | ||
+ | The caster has no power to decide which beings might appear — rather, the spell is framed as a '''call for aid''', summoning specifically those beings that chance to be in the area. This sense predicts, as well, what the being expects upon arrival, that some act or knowledge is desperately needed, else the caster would not make the call. This should be considered in the being's willingness to engage in an ongoing battle, should one be occurring. Assume that they arrive, assess the situation and then engage as they feel best, rather than assuming the understand the caster's mind or intentions. | ||
− | The | + | The time required for the summoned being to arrive is 2–12 rounds (2d6), with most appearing within a short span after casting. This ensures that while there is some variability, excessive delays are rare, and the spell remains practical for both planned and reactive use. |
− | |||
[[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Lacks Chart]] | [[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Lacks Chart]] |
Revision as of 19:52, 16 February 2025
Call Woodland Beings is a spell that allows the caster to summon certain woodland creatures to their location. The spell functions best in forested areas, particularly woodlands, though it gives some benefits to other ranges. Those creatures appearing should act as independent agents of nature upon their arrival, not as mindless combatants ready to engage in combat without question. That said, if they were to arrive to find the party faced by their natural enemies, then the woodland beings would certainly engage at once.
Range | 120 +10 ft./level |
Duration | 10 rounds per level |
Area of Effect | variable |
Casting Time | 2 rounds |
Saving Throw | none |
Level | bard (4th); druid (4th) |
The caster has no power to decide which beings might appear — rather, the spell is framed as a call for aid, summoning specifically those beings that chance to be in the area. This sense predicts, as well, what the being expects upon arrival, that some act or knowledge is desperately needed, else the caster would not make the call. This should be considered in the being's willingness to engage in an ongoing battle, should one be occurring. Assume that they arrive, assess the situation and then engage as they feel best, rather than assuming the understand the caster's mind or intentions.
The time required for the summoned being to arrive is 2–12 rounds (2d6), with most appearing within a short span after casting. This ensures that while there is some variability, excessive delays are rare, and the spell remains practical for both planned and reactive use.