Difference between revisions of "Call Woodland Beings (spell)"

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'''Call Woodland Beings''' summons one or two woodland beings, who will appear into empty [[Combat Hex|hexes]] as determined by the caster, within the spell's range (if no hex is empty, the manifestation will await until an empty hex occurs).
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'''Call Woodland Beings''' is a spell that allows the caster to summon certain woodland creatures to their location.  The spell functions best in forested areas, particularly [[Woodland (range)|woodlands]], though it gives some benefits to other [[List of Ranges|ranges]].  Those creatures appearing should act as independent agents of nature upon their arrival, not as mindless combatants ready to engage in [[Combat|combat]] without question.  That said, if they were to arrive to find the party faced by their natural enemies, then the woodland beings would certainly engage at once.
  
 
{{Spelltable
 
{{Spelltable
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| level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]]
 
| level = [[Bard 4th Level Spells|bard (4th)]]; [[Druid 4th Level Spells|druid (4th)]]
 
}}
 
}}
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The caster has no power to decide which beings might appear — rather, the spell is framed as a '''call for aid''', summoning specifically those beings that chance to be in the area.  This sense predicts, as well, what the being expects upon arrival, that some act or knowledge is desperately needed, else the caster would not make the call.  This should be considered in the being's willingness to engage in an ongoing battle, should one be occurring.  Assume that they arrive, assess the situation and then engage as they feel best, rather than assuming the understand the caster's mind or intentions.
  
The caster must roll on the table below:
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The time required for the summoned being to arrive is 2–12 rounds (2d6), with most appearing within a short span after casting.  This ensures that while there is some variability, excessive delays are rare, and the spell remains practical for both planned and reactive use.
  
  
  
Beings that have been summoned will act more-or-less independently, but in accordance with the caster's general wishes. Thus, a being's precise actions cannot be micromanaged, but the beings called can be made to attack a general enemy, use their bodies to deflect damage, perform tasks or errands, as wished.
 
  
 
[[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Lacks Chart]]
 
[[Category: Bardic Spells]][[Category: Druidical Spells]][[Category: Lacks Chart]]

Revision as of 19:52, 16 February 2025

Call Woodland Beings is a spell that allows the caster to summon certain woodland creatures to their location. The spell functions best in forested areas, particularly woodlands, though it gives some benefits to other ranges. Those creatures appearing should act as independent agents of nature upon their arrival, not as mindless combatants ready to engage in combat without question. That said, if they were to arrive to find the party faced by their natural enemies, then the woodland beings would certainly engage at once.

Call Woodland Beings
Range 120 +10 ft./level
Duration 10 rounds per level
Area of Effect variable
Casting Time 2 rounds
Saving Throw none
Level bard (4th); druid (4th)

The caster has no power to decide which beings might appear — rather, the spell is framed as a call for aid, summoning specifically those beings that chance to be in the area. This sense predicts, as well, what the being expects upon arrival, that some act or knowledge is desperately needed, else the caster would not make the call. This should be considered in the being's willingness to engage in an ongoing battle, should one be occurring. Assume that they arrive, assess the situation and then engage as they feel best, rather than assuming the understand the caster's mind or intentions.

The time required for the summoned being to arrive is 2–12 rounds (2d6), with most appearing within a short span after casting. This ensures that while there is some variability, excessive delays are rare, and the spell remains practical for both planned and reactive use.