Difference between revisions of "Withdraw (spell)"
From The Authentic D&D Wiki
Jump to navigationJump to searchLine 19: | Line 19: | ||
However, in real time, the cleric will still be subject to attack, as another’s invasion of the bubble does not break the spell. The cleric, however, is –4 to hit while withdrawn. | However, in real time, the cleric will still be subject to attack, as another’s invasion of the bubble does not break the spell. The cleric, however, is –4 to hit while withdrawn. | ||
− | |||
− | |||
[[Category:Clerical Spells]] | [[Category:Clerical Spells]] |
Revision as of 17:11, 14 February 2020
Range | self |
Duration | 1 round per level |
Area of Effect | self; see below |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Slows the flow of time with respect to the caster. Time passes so slowly for the cleric that he or she will experience ten ‘withdrawn’ rounds for every round of real time.
The cleric may take any action which does not break the 5 ft. diameter bubble that’s created — he or she may cast spells (affecting only the cleric’s self), consume food or drink, read scrolls or books, hunt for items in their pack, bind wounds, etc.
However, in real time, the cleric will still be subject to attack, as another’s invasion of the bubble does not break the spell. The cleric, however, is –4 to hit while withdrawn.