Difference between revisions of "Land Suitability (sage ability)"

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'''Land Suitability''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Grasses & Grains (sage study)|Grasses & Grains]], allowing the identification of grasses and grain genera and species, as well as the determination of the best growing areas for each. This knowledge is a primary factor for increasing yield when [[Farming (sage ability)|farming]] or [[Vegetable Gardening (sage ability)|vegetable gardening]], as it also allows moderate transformation of the soil to promote its productivity.
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[[File:Land Suitability (sage ability).jpg|right|525px|thumb]]
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'''Land Suitability''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Grasses & Grains (sage study)|Grasses & Grains]], granting the character the ability to identify various grasses and grain species, as well as assess the most suitable growing conditions for each. This expertise is a critical factor in maximizing yields when engaging in [[Farming (sage ability)|farming]] or [[Vegetable Gardening (sage ability)|vegetable gardening]], as it includes an understanding of soil composition, moisture retention, and other factors affecting productivity. The character is also capable of making moderate modifications to the land, improving its viability for cultivation.
  
When applied to areas without cultivation, the ability provides the character with knowledge of the very best potential farmland within a [[2-mile Hex Map|2-mile hex]], requiring 3-4 days of walking to scout out the confines. Most wilderness hexes will contain 30-180 acres of land that, with the character's farming skill, would produce yields of 1:5 (in the hands of ordinary peasant, 1:3). If a 1 in 6 is rolled, however, there will be an additional 30-180 acres with a yield of 1:6 or 1:7.
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When used in uncultivated areas, the ability enables the character to locate the highest-quality potential farmland within a [[2-mile Hex Map|2-mile hex]]. A thorough assessment requires 3–4 days of walking, during which the character evaluates terrain, soil fertility, and drainage. Most wilderness hexes will contain between 30–180 acres of land that, under the supervision of a skilled farmer, would yield crops at a ratio of 1:5. In contrast, unskilled peasants working the same land would achieve only a 1:3 yield.
  
If another 1 in 6 is rolled, then double both areas in size (60-360 acres). If yet one more 1 in 6 is rolled, then add another 30-180 acres where the yields will be 1:8 to 1:10. Further enhancement is not possible, however - for if the land were better than this, there would already be settlers living upon it. Remember that one 2-mile hex contains 2,175 acres total.
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A successful roll of 1 on a 1d6 indicates that an additional 30–180 acres within the hex have superior fertility, capable of producing at a 1:6 or 1:7 yield. If another 1 in 6 is rolled, both areas are doubled in size (60–360 acres). A further 1 in 6 roll adds yet another 30–180 acres where yields reach 1:8 to 1:10. No additional improvement is possible beyond this threshold—land of greater quality would already be occupied by settlers. Given that a [[2-mile Hex Map|2-mile hex]] contains 2,175 acres in total, these arable portions represent only the most viable land for grain cultivation.
  
The ratios given above are the adjusted ratios for players with farming expertise, intended to describe the amount of grains produced. These ratios are not applicable to other crops.
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The ratios outlined above reflect the expected grain yields under the management of a skilled farmer and do not apply to other crops, which may have different suitability requirements.
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See also,<br>
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[[Farmland]]<br>
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[[Garner]]<br>
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[[Plant Life (sage field)]]<br>
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[[Thorp]]
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 17:08, 13 February 2025

Land Suitability (sage ability).jpg

Land Suitability is an amateur-status sage ability in the study of Grasses & Grains, granting the character the ability to identify various grasses and grain species, as well as assess the most suitable growing conditions for each. This expertise is a critical factor in maximizing yields when engaging in farming or vegetable gardening, as it includes an understanding of soil composition, moisture retention, and other factors affecting productivity. The character is also capable of making moderate modifications to the land, improving its viability for cultivation.

When used in uncultivated areas, the ability enables the character to locate the highest-quality potential farmland within a 2-mile hex. A thorough assessment requires 3–4 days of walking, during which the character evaluates terrain, soil fertility, and drainage. Most wilderness hexes will contain between 30–180 acres of land that, under the supervision of a skilled farmer, would yield crops at a ratio of 1:5. In contrast, unskilled peasants working the same land would achieve only a 1:3 yield.

A successful roll of 1 on a 1d6 indicates that an additional 30–180 acres within the hex have superior fertility, capable of producing at a 1:6 or 1:7 yield. If another 1 in 6 is rolled, both areas are doubled in size (60–360 acres). A further 1 in 6 roll adds yet another 30–180 acres where yields reach 1:8 to 1:10. No additional improvement is possible beyond this threshold—land of greater quality would already be occupied by settlers. Given that a 2-mile hex contains 2,175 acres in total, these arable portions represent only the most viable land for grain cultivation.

The ratios outlined above reflect the expected grain yields under the management of a skilled farmer and do not apply to other crops, which may have different suitability requirements.


See also,
Farmland
Garner
Plant Life (sage field)
Thorp