Difference between revisions of "Penetrate Disguise (spell)"
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10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round. | 10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round. | ||
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[[Category:Clerical Spells]] | [[Category:Clerical Spells]] | ||
Revision as of 13:57, 14 February 2020
| Range | self |
| Duration | 10 rounds |
| Area of Effect | 120 ft.; 10 creatures |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | cleric (1st) |
Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.
10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.
