Difference between revisions of "Unreality (sage field)"

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This gives the opportunity to design intricate tools and environments, or influence events and time, in a playground with unconventional dynamics — thus fostering a sense of wonder and exploration within the game setting that breaks away from the constraints of real-world logic and conventions.
 
This gives the opportunity to design intricate tools and environments, or influence events and time, in a playground with unconventional dynamics — thus fostering a sense of wonder and exploration within the game setting that breaks away from the constraints of real-world logic and conventions.
  
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== Studies ==
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'''The field''' includes the following [[Sage Study|sage studies]]:
  
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:* '''[[Mutations (sage study)|Mutations]]''': provides knowledge of creatures whose inceptions are clearly aberrant, due to its unreal nature or the corruption of some biological design or ancestry.
  
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:* '''[[Occultism (sage study)|Occultism]]''': the investigation into the nature of magic and specifically [[Wild Magic|wild magic]], the intrinsic force that permeates reality and acts of its own unconstrained accord.
  
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:* '''[[Planar Travel & Gating (sage study)|Planar Travel & Gating]]''': knowledge of how to transition self and others from one existence to another, granting the wherewithal to cross into the [[Ethereal Plane (inner plane)|ethereal]] or across the [[Astral Plane]].
  
describing an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.
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:* '''[[Steam & Gasgear (sage study)|Steam & Gasgear]]''': enables the manufacture of anachronistic or retrofuturistic technology, using steam and other gasses, gears, valves and ingenuity.
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The field includes the following [[Sage Study|sage studies]]:
 
  
* '''[[Mutations (sage study)|Mutations]]''': provides knowledge of creatures whose inceptions are clearly aberrant, due to its unreal nature or the corruption of some biological design or ancestry.
 
 
* '''[[Occultism (sage study)|Occultism]]''': the investigation into the nature of magic and specifically [[Wild Magic|wild magic]], the intrinsic force that permeates reality and acts of its own unconstrained accord.
 
 
* '''[[Planar Travel & Gating (sage study)|Planar Travel & Gating]]''': knowledge of how to transition self and others from one existence to another, granting the wherewithal to cross into the [[Ethereal Plane (inner plane)|ethereal]] or across the [[Astral Plane]].
 
 
* '''[[Steam & Gasgear (sage study)|Steam & Gasgear]]''': enables the manufacture of anachronistic or retrofuturistic technology, using steam and other gasses, gears, valves and ingenuity.
 
<br>
 
  
 
See [[Illusionist Sage Abilities]]
 
See [[Illusionist Sage Abilities]]
  
 
[[Category: Lacks Image]]
 
[[Category: Lacks Image]]

Revision as of 06:13, 26 November 2023

Unreality (sage field).jpg

Unreality is a sage field available to illusionists, elucidating the mystical and supernatural phenomena present in the game's universe, allowing the character to explore the theoretical underpinnings of magical energy, mythological biology, the interplay between different planes of existence and the possibilities of technology. Characters in this field are thus allowed to innovate using the building blocks of the fantastic according to their whim.

This gives the opportunity to design intricate tools and environments, or influence events and time, in a playground with unconventional dynamics — thus fostering a sense of wonder and exploration within the game setting that breaks away from the constraints of real-world logic and conventions.

Studies

The field includes the following sage studies:

  • Mutations: provides knowledge of creatures whose inceptions are clearly aberrant, due to its unreal nature or the corruption of some biological design or ancestry.
  • Occultism: the investigation into the nature of magic and specifically wild magic, the intrinsic force that permeates reality and acts of its own unconstrained accord.
  • Steam & Gasgear: enables the manufacture of anachronistic or retrofuturistic technology, using steam and other gasses, gears, valves and ingenuity.


See Illusionist Sage Abilities