Difference between revisions of "Marriage (sage ability)"
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− | '''Marriage''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Ritual (sage study)|Ritual]], by which the | + | '''Marriage''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Ritual (sage study)|Ritual]], by which the character is able to perform the sacred rite binding individuals together in the eyes of their faith, imbuing the newlyweds with strengthened faith to better shield them against peril and the forces of malevolence. |
+ | __TOC__ | ||
+ | Married individuals are bound to remain together until death parts them unless their union is formally dissolved through annulment. It's important to note that many religions do not permit annulment under any circumstances. | ||
− | When within 20 | + | == Proximity == |
+ | When married individuals are within a 20-foot radius of each other, they benefit from a +2 bonus to their [[Saving Throws|saving throws]] against all forms of attacks. If a married person faces imminent danger, defined as having fewer than five [[Hit Points|hit points]], the spouse gains a +2 bonus to their [[Roll to Hit|to hit rolls]], so long as they maintain a clear [[Line-of-sight|line-of-sight]]. | ||
− | When married couples | + | When married couples become separated and actively seek to reunite, they may receive premonitions when making a choice between two to four options. |
− | + | : For example, when deciding between two doors, three hallways, or four levers that may lead them back to each other, the character can roll a four-sided die (d4). If a 1 is rolled, they will select the correct option. This premonition occurs when the couple is actively working to be reunited. | |
− | + | == Widowing == | |
+ | In the event of a spouse's [[Death|death]], the surviving partner can become so furious with grief that he or she is able to enter a [[Berserking|berserker]]-like state, with full control over their faculties, when attempting to rescue the spouse's body with the purpose of bringing him or her [[Raise Dead (spell)|back to life]]. This state lasts until the cause is lost of the body is recovered. | ||
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+ | See [[Character Background Generator]] | ||
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+ | [[Category: Sage Abilities]][[Category: Reviewed]] |
Latest revision as of 18:53, 28 October 2023
Marriage is an amateur-status sage ability in the study of Ritual, by which the character is able to perform the sacred rite binding individuals together in the eyes of their faith, imbuing the newlyweds with strengthened faith to better shield them against peril and the forces of malevolence.
Contents
Married individuals are bound to remain together until death parts them unless their union is formally dissolved through annulment. It's important to note that many religions do not permit annulment under any circumstances.
Proximity
When married individuals are within a 20-foot radius of each other, they benefit from a +2 bonus to their saving throws against all forms of attacks. If a married person faces imminent danger, defined as having fewer than five hit points, the spouse gains a +2 bonus to their to hit rolls, so long as they maintain a clear line-of-sight.
When married couples become separated and actively seek to reunite, they may receive premonitions when making a choice between two to four options.
- For example, when deciding between two doors, three hallways, or four levers that may lead them back to each other, the character can roll a four-sided die (d4). If a 1 is rolled, they will select the correct option. This premonition occurs when the couple is actively working to be reunited.
Widowing
In the event of a spouse's death, the surviving partner can become so furious with grief that he or she is able to enter a berserker-like state, with full control over their faculties, when attempting to rescue the spouse's body with the purpose of bringing him or her back to life. This state lasts until the cause is lost of the body is recovered.