Difference between revisions of "Continual Light (spell)"
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+ | {| class="wikitable" | ||
+ | |- | ||
+ | | Range|| cleric, 120 ft.; illusionist, 60 ft. | ||
+ | |- | ||
+ | | Duration || permanent | ||
+ | |- | ||
+ | | Area of Effect|| 60 ft. diameter globe | ||
+ | |- | ||
+ | | Casting Time|| 2 rounds | ||
+ | |- | ||
+ | | Saving Throw|| none; see below | ||
+ | |- | ||
+ | | Level|| [[Cleric 3rd Level Spells|cleric (3rd)]]; [[Illusionist 3rd Level Spells|illusionist (3rd)]]; [[Mage 3rd Level Spells|mage (3rd)]] | ||
+ | |} | ||
+ | |||
+ | Raises dead humanoids as either zombies or skeletons, depending upon the state of the dead at the time of raising. If the creature retains more than 50% of its body flesh, it will be raised as a zombie; otherwise, as a skeleton. | ||
+ | |||
+ | See [[Cleric 3rd Level Spells|Cleric 3rd Level (spells)]], [[Illusionist 3rd Level Spells|Illusionist 3rd Level (spells)]], [[Mage 3rd Level Spells|Mage 3rd Level (spells)]] | ||
+ | |||
+ | [[Category:Clerical Spells]] |
Revision as of 22:20, 11 February 2020
Range | cleric, 120 ft.; illusionist, 60 ft. |
Duration | permanent |
Area of Effect | 60 ft. diameter globe |
Casting Time | 2 rounds |
Saving Throw | none; see below |
Level | cleric (3rd); illusionist (3rd); mage (3rd) |
Raises dead humanoids as either zombies or skeletons, depending upon the state of the dead at the time of raising. If the creature retains more than 50% of its body flesh, it will be raised as a zombie; otherwise, as a skeleton.
See Cleric 3rd Level (spells), Illusionist 3rd Level (spells), Mage 3rd Level (spells)