Difference between revisions of "Water Breathing (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
'''Water Breathing''' empowers the recipient to breathe freely underwater as though breathing air and not water. The spell will also protect the recipient from all effects of underwater pressure for a depth up to 30 ft. per level of the caster.
+
[[File:Water Breathing (spell).jpg|right|525px|thumb]]
 +
'''Water Breathing''' is a spell that bestows upon its recipient the ability to respire underwater with the same ease as one would breathe air, effectively transcending the limitations of the aquatic realm. As the magic takes hold, the individual is no longer constrained by the need for gills or air tanks, finding themselves capable of inhaling and exhaling in the watery depths without impediment.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Water Breathing
 
| name = Water Breathing
 
| range = touch
 
| range = touch
| duration = 1 hour per level
+
| duration = 1 hour per [[Experience Level|level]]
 
| area of effect = 1 creature; see text
 
| area of effect = 1 creature; see text
 
| casting time = 2 rounds
 
| casting time = 2 rounds
Line 11: Line 12:
 
}}
 
}}
  
For every two levels above 4th, the caster will be able to affect an additional air breathing creature with the spell. Thus, 2 creatures at 6th level, 3 creatures at 8th level, 4 creatures at 10th level and so on.
+
The spell offers additional safeguards against the unforgiving forces of underwater pressure.  For each level of the caster, the enchantment allows the recipient to venture into the depths '''up to 30 feet''' without experience the water's weight. This allows delving into submerged caverns, investigating sunken wrecks, or navigating the labyrinthine depths of an oceanic abyss.
  
== Air Breathing ==
+
For every two levels beyond the 4th of the caster the spell is extended to one additional creature.  This allows two creatures at 6th level, three at 8th, four at 10th and so on.
The reverse of the spell, '''air breathing''', will enable water breathing creatures to comfortably survive in the atmosphere for an equal duration.
 
  
[[Category: Druidical Spells]]
+
== Reverse ==
 +
The reverse of the spell, "Air Breathing," allows water-breathing creatures to survive in the atmosphere for an equal duration.  As well as the creature is able, it can breathe air and move on land without suffering no more effect from the atmosphere or the sun than a human would.
 +
 
 +
 
 +
[[Category: Druidical Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Revision as of 22:15, 5 October 2023

Water Breathing (spell).jpg

Water Breathing is a spell that bestows upon its recipient the ability to respire underwater with the same ease as one would breathe air, effectively transcending the limitations of the aquatic realm. As the magic takes hold, the individual is no longer constrained by the need for gills or air tanks, finding themselves capable of inhaling and exhaling in the watery depths without impediment.

Water Breathing
Range touch
Duration 1 hour per level
Area of Effect 1 creature; see text
Casting Time 2 rounds
Saving Throw none
Level druid (3rd); mage (3rd)

The spell offers additional safeguards against the unforgiving forces of underwater pressure. For each level of the caster, the enchantment allows the recipient to venture into the depths up to 30 feet without experience the water's weight. This allows delving into submerged caverns, investigating sunken wrecks, or navigating the labyrinthine depths of an oceanic abyss.

For every two levels beyond the 4th of the caster the spell is extended to one additional creature. This allows two creatures at 6th level, three at 8th, four at 10th and so on.

Reverse

The reverse of the spell, "Air Breathing," allows water-breathing creatures to survive in the atmosphere for an equal duration. As well as the creature is able, it can breathe air and move on land without suffering no more effect from the atmosphere or the sun than a human would.