Difference between revisions of "Create Water (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 19: Line 19:
  
 
The spell will not destroy water that is integral to something else — something that is alive, or any situation such as rock contained inside a rock.  Water that is stored inside a container, however, can be destroyed, so long as the cleric knows it exists.
 
The spell will not destroy water that is integral to something else — something that is alive, or any situation such as rock contained inside a rock.  Water that is stored inside a container, however, can be destroyed, so long as the cleric knows it exists.
 +
 +
See [[Cleric%201st%20Level%20Spells|Cleric 1st Level (spells)]]
 +
 +
[[Category:Clerical Spells]]

Revision as of 15:09, 11 February 2020

Create Water.jpg
Range 10 ft.
Duration permanent
Area of Effect 1 cub.ft. per level (27 litres)
Casting Time 1 round
Saving Throw none
Level cleric (1st); druid (2nd)

Creates or destroys water as desired. The location from which the water springs must be determined. The created water is clean and drinkable, without trace of mineral content.

The spell will not destroy water that is integral to something else — something that is alive, or any situation such as rock contained inside a rock. Water that is stored inside a container, however, can be destroyed, so long as the cleric knows it exists.

See Cleric 1st Level (spells)