Difference between revisions of "Plane Shift (spell)"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
Line 5: | Line 5: | ||
| range = touch | | range = touch | ||
| duration = permanent | | duration = permanent | ||
− | | area of effect = 1 creature | + | | area of effect = 1 creature per level |
| casting time = 3 rounds | | casting time = 3 rounds | ||
| save = none; see below | | save = none; see below |
Revision as of 20:14, 9 October 2021
Range | touch |
Duration | permanent |
Area of Effect | 1 creature per level |
Casting Time | 3 rounds |
Saving Throw | none; see below |
Level | cleric (5th) |
Transfers the desired creature to another plane of existence. If willing creatures join hands together beforehand, the cleric is able to transfer as many creatures as the cleric has levels.
The precise point of appearance upon another plane is a matter of some luck. The table below indicates the likely distance shifted creatures will appear from the desired location. The cleric is entitled to add 1d8 per point of wisdom above 14 to this roll.
The cleric may try to shift an unwilling creature, but in that event the creature is entitled to a saving throw — if successful, the spell is negated.
roll % | distance |
---|---|
01-22 | 100 miles |
23-42 | 20 miles |
43-58 | 4 miles |
59-72 | 1 mile |
73-83 | 350 yards |
84-92 | 70 yards |
93-97 | 14 yards |
98-00 | 8 feet |