Difference between revisions of "Cliff Diving (sage ability)"
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'''Cliff diving''' is an [[Knowledge Points|amateur]]-status ability that enables the character to leap safely from extraordinary heights into deep water. A good platform is required and the character must strip so that no more than 3 lbs. of clothing and equipment is carried. For every 3 lbs. more, or part thereof, the character will suffer +1 point of [[Damage (hit points)|damage]]. | '''Cliff diving''' is an [[Knowledge Points|amateur]]-status ability that enables the character to leap safely from extraordinary heights into deep water. A good platform is required and the character must strip so that no more than 3 lbs. of clothing and equipment is carried. For every 3 lbs. more, or part thereof, the character will suffer +1 point of [[Damage (hit points)|damage]]. | ||
− | High dives can be attempted by characters without the ability, though it can be very dangerous. The highest safe jump for an unskilled character is aboout 18 ft. For those with sage-status, jumps up to 98 feet or more can be attempted | + | High dives can be attempted by characters without the ability, though it can be very dangerous. The highest safe jump for an unskilled character is aboout 18 ft. For those with sage-status, jumps up to 98 feet or more can be attempted. |
== Unskilled Divers == | == Unskilled Divers == | ||
− | {| class="wikitable" style="float: | + | {| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;" |
|+Unskilled Damage | |+Unskilled Damage | ||
! Distance (ft.) !! Damage !! | ! Distance (ft.) !! Damage !! |
Revision as of 19:40, 25 September 2021
Cliff diving is an amateur-status ability that enables the character to leap safely from extraordinary heights into deep water. A good platform is required and the character must strip so that no more than 3 lbs. of clothing and equipment is carried. For every 3 lbs. more, or part thereof, the character will suffer +1 point of damage.
High dives can be attempted by characters without the ability, though it can be very dangerous. The highest safe jump for an unskilled character is aboout 18 ft. For those with sage-status, jumps up to 98 feet or more can be attempted.
Contents
Unskilled Divers
Distance (ft.) | Damage | |
---|---|---|
5-8 | 1 | |
8-13 | 1d4 | |
14-18 | 1d6+1 | |
19-27 | 3d4 | |
28-34 | 4d6+1 | |
35-45 | 6d6+1 | |
46-55 | 8d6 | |
56-72 | 11d6 | |
73+ | 15d6 |
For most who have no skill in diving, it's safer to jump into water; there is less that can go wrong. Diving describes leaping head first, arms outstretched and hands held together to break the water's surface before entering. Unskilled persons often make the mistake of going into with their arms apart, their head at the wrong angle and their legs bent. Because of their poor technique, even a dive of 5 feet can result in a light injury. As the height increases, this lack of technique becomes crippling or deadly. Still, as the table shown describes, most healthy player characters will survive in a jump up to 18 feet, even if a bad die is rolled.
Skilled Divers
The more knowledge points a character has, the more capable they become.
10 to 29 pts. (amateur)
The character is able to accurately guess the water's depth with a successful wisdom check. The minimum depth for a dive of 10 ft. is twelve feet of water. One foot should be added to this for every 5 ft. above ten. For example, a jump from a height of 25 ft. would require 13 ft. of water. For every foot of depth lacking, count the damage as equal to a fall into water of ten feet. Therefore, a jump of 25 ft. into 11 ft. of water would cause damage equal to a fall of 20 feet.
Amateur
- Ensures the diver is confident and focused in making the dive. This will eliminate any possible damage for a jump or a dive from any height up to 30 ft., provided the character is unencumbered. For all other jumps, the character halves the damage received. For other dives up to 40 feet, reduce damage to 1/3rd normal. Dives above 40 feet are not affected.
Authority
- The character no longer needs to make an ability check to determine if the depth of water is safe.
- Eliminates any possible damage for an unencumbered jump or a dive from any height up to 40 ft. For all other jumps, the character reduces damage to 1/3rd normal. For other dives up to 60 feet, reduce damage to 1/4 normal.
Expert
- Increases safe heights for unencumbered dives up to 60 ft.
Sage
- Increases safe heights for unencumbered dives up to 100 ft.
See Athletics