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- * '''[[Artillerist I (sage ability)|Artillerist I]]''': the character is able to manage a team in order to fire a ballista * '''[[Artillerist II (sage ability)|Artillerist II]]''': the character is able to manage a team in order to fire a trebuche2 KB (271 words) - 02:46, 25 October 2023
- ...ng I (sage ability)|camel handling]], as an [[Artillerist I (sage ability)|artillerist]] or as a [[Sapper I (sage ability)|sapper]], and even in the [[Canine Hand [[Artillerist (profession)]]<br>3 KB (480 words) - 00:40, 14 August 2023
- ...in the links above. The ability grants the character with an [[Apprentice Artillerist (sage ability)|apprentice's knowledge]], but does not grant competence in m2 KB (257 words) - 02:03, 29 October 2023
- ...[[Crossbow (weapon)|Crossbow]]''': [[Apprentice Artillerist (sage ability)|artillerist]], bounty hunter, marshal, tavern keeper6 KB (721 words) - 05:26, 27 January 2024
- ...meaning, the enemy can be seen by a third party that is signalling to the artillerist. In such cases, the engine can fire a missile that hits in the vicinity of3 KB (569 words) - 16:46, 16 August 2023
- | 83-85 || style="text-align: left"|Artillerist: [[Artillerist I (sage ability)|fire siege engines]]; start with [[Ballista (siege engine) * '''[[Artillerist (profession)|Artillerist]]''': character has familiarity with loading and firing siege engines; effe275 KB (42,482 words) - 00:18, 27 January 2024