Difference between revisions of "Two D'llusion (cantrip)"

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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
<br>
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Enables the casting of a two-dimensional illusion which appears on a flat plane, an effect that works best when the image's surface prevents the viewer from seeing its true nature — ''i.e.'', located against a solid wall or at a sufficient distance to prevent moving around the illusion.
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Moving images may not be depicted, but the cantrip will grant the illusion of depth to the image, so that when seen head on, objects depicted will ''seem'' real.  When used in sufficiently poor light, or when made to appear the same as the background in front of which it's placed, the cantrip can effectively conceal those attempting to hide — perhaps in the two foot space between the two-d'llusion and a wall.  If there is space to stand behind or under the illusion, the caster is able to see through it, but others cannot.  The image from the back will appear exactly the reverse as the image from the front.
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Note the two-d'llusion need not be vertically placed; it can also be cast horizontally upon the ground or above it.
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The caster may create any 2 dimension image desired, with no depth whatsoever. Those who view the image are entitled to a saving throw, or else they will know what it is — but the two d’lusion will remain visible.
 
The caster may create any 2 dimension image desired, with no depth whatsoever. Those who view the image are entitled to a saving throw, or else they will know what it is — but the two d’lusion will remain visible.
  
Common images would be an apparent hole, a mirror, a screen to conceal creatures, etc. Note that if the image is of the same nature as the background, it is less likely to be detected as an illusion. The image may be vertical or horizontal.
 
 
Note that the cantrip is more powerful as a misdirection than as an illusion intended to be directly viewed.
 
  
See [[Illusionary Cantrips]]
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See Also,<br>
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[[Illusionary Cantrips]]<br>
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[[Phantasmal Feature (spell)]]

Revision as of 23:37, 7 April 2021

Two D'Illusion
Range 10 ft.
Duration 1 round per level
Area of Effect 6 ft. square
Casting Time 2 action points
Saving Throw none
Level cantrip

Enables the casting of a two-dimensional illusion which appears on a flat plane, an effect that works best when the image's surface prevents the viewer from seeing its true nature — i.e., located against a solid wall or at a sufficient distance to prevent moving around the illusion.

Moving images may not be depicted, but the cantrip will grant the illusion of depth to the image, so that when seen head on, objects depicted will seem real. When used in sufficiently poor light, or when made to appear the same as the background in front of which it's placed, the cantrip can effectively conceal those attempting to hide — perhaps in the two foot space between the two-d'llusion and a wall. If there is space to stand behind or under the illusion, the caster is able to see through it, but others cannot. The image from the back will appear exactly the reverse as the image from the front.

Note the two-d'llusion need not be vertically placed; it can also be cast horizontally upon the ground or above it.

The caster may create any 2 dimension image desired, with no depth whatsoever. Those who view the image are entitled to a saving throw, or else they will know what it is — but the two d’lusion will remain visible.


See Also,
Illusionary Cantrips
Phantasmal Feature (spell)